Buildings
Costs, jobs, effects and required technologies.
My DLC 2 of 2 checked
Uncheck the DLC you do not own: what they add is greyed out in the builder and hidden in lists. Your choice is kept in this browser.
422 buildings
Abandoned Gene ClinicCannot be Demolished, Replaced, or RepairedNot buildable
Administrative Array+1,000 Housing · +1,000 Amenities · +200 Replicator JobsNot buildable
Administrative Complex+10% Job Efficiency for Bureaucrats
Administrative Hub+200 Bureaucrat JobsNot buildable
Administrative Offices+200 Bureaucrat Jobs
Administrative Park-10% Upkeep for Bureaucrats
Advanced Bio-Reactor-3 Produced per 100 Farmers · +2 Produced per 100 Farmers · +0.1 Produced per 100 FarmersNot buildable
Advanced Engineering Complex+10% Job Efficiency for Engineer jobs · +0.5 Produced per 100 Engineers · +0.25 Upkeep per 100 EngineersNot buildable
Advanced Research Complexes+180 Physicist Jobs · +180 Biologist Jobs · +180 Engineer JobsNot buildable
Advanced Research Enclosure+0.25 Produced per 100 Physicists · +0.25 Produced per 100 Biologists · +0.25 Produced per 100 EngineersNot buildable
Advanced Sanctuary+400 Wrangler JobsNot buildable
Advanced Storm Attraction Center+0.6 Storm Attraction Field Modifier · +400 Physicist JobsNot buildable
Advanced Storm Repulsion Center+0.6 Storm Repulsion Field Modifier · +400 Physicist JobsNot buildable
AI Emporium+10% Branch Office Value from … Roboticists and Identity Designers · +100 Roboticist Jobs · +5 Minimum Crime
Aid Agency+0.5 Monthly loyalty
Alien Zoo Biologists are converted into Zookeepers
Alloy Foundries+200 Metallurgist Jobs
Alloy Mega-Forges+400 Metallurgist JobsNot buildable
Alloy Nano-Plants+600 Metallurgist JobsNot buildable
Alloy Reclamation Plant-10% Upkeep for Metallurgists
Alpha Hub+0.5 Produced per 100 Bureaucrats · +0.1 Produced per 100 Bureaucrats · +0.1 Produced per 100 Bureaucrats
Amphitheater of the Mind-5% Upkeep for … · +100 Bureaucrat Jobs · +60 Physicist Jobs
Amusement Megaplex+0.1 Produced per 100 … Entertainers · +0.1 Produced per 100 … Entertainers · +0.1 Produced per 100 … Entertainers
Ancient Clone VatThe effectiveness of Monthly Organic Pop Growth is reduced as the Ancient Clone Vat reaches capacity.
Ancient Refinery+10% Exotic Gases from Jobs · +10% Rare Crystals from Jobs · +10% Volatile Motes from Jobs
Ancient Ward-0.25 Orbital Bombardment Damage · +200 … JobsNot buildableShadows of the Shroud
Applied Mechanics Institute+0.5 Produced per 100 Engineers · +0.25 Upkeep per 100 Engineers · +200 Engineer JobsNot buildable
Astral Funnel Physicists are converted into Astral ResearchersNot buildable
Astral Nexus Physicists are converted into Astral ResearchersNot buildable
Astral Siphon Physicists are converted into Astral Researchers
Astrometeorology Observatory+200 Physicist Jobs
Augmentation Bazaar+100 Augmentor Jobs
Augmentation CenterA building for outfitting cybernetic implants. Part shopping mall, part operating center, and part mechanic shop.
Auto-Curating Vault+0.25 Produced per 100 Bureaucrats · +0.1 Produced per 100 Bureaucrats · +0.1 Produced per 100 Bureaucrats
Autochthon MonumentProduces
1 for each Ascension Perk our Empire has taken.
Automated Agri-Complex+6 Max Agriculture DistrictsNot buildable
Automation Building: Farmer+25% … Farmers Automated Workforce · +25% … Agri-Drones Automated Workforce
Automation Building: Miner+25% … Miners Automated Workforce · +25% … Mining Drones Automated Workforce
Automation Building: Technician+25% … Technicians Automated Workforce · +25% … Tech-Drones Automated Workforce
Avatar ChamberAvatar Cradle produce an additional 200
Amenities Produces
1 for each Ascension Perk our Empire has taken.Not buildable
Avatar CortexAvatar Cradle produce an additional 800
Amenities Produces
3 for each Ascension Perk our Empire has taken.Not buildable
Avatar Cradle+300 Housing · +400 Amenities
Avatar ForestAvatar Cradle produce an additional 400
Amenities Produces
2 for each Ascension Perk our Empire has taken.Not buildable
Baol Organic Plant+0.25 Produced per 100 Farmers · +200 Agri-Drone Jobs
Battery ComplexProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Battery NexusProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Battlements of Steel-0.15 Orbital Bombardment Damage · +100 Bureaucrat Jobs
Betharian Power Plant+2 Produced per 100 Miners · +400 Mining Drone Jobs
Bio-Furnace-2 Produced per 100 Farmers · +1 Produced per 100 Farmers · +200 Metallurgist JobsShadows of the Shroud
Bio-Reactor-2 Produced per 100 Farmers · +2 Produced per 100 Farmers
Bio-Reprocessing Plants+100 Farmer Jobs · +100 Criminal Jobs · +0.1 Produced per 100 Farmers
Bone Fortress+200 … JobsNot buildable
Bone Garrison+100 … Jobs
Business Management NexusProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Center of Guidance+0.2 Produced per 100 … Civilians · +0.2 Produced per 100 … Civilians · +0.2 Produced per 100 … CiviliansNot buildable
Chamber of ElevationTo assure a steady supply of … Necrophytes, the number of jobs provided scales between 100 and 300, depending on pop growth.
Chamber of Silence+5 Stability
Chemical Digester+200 Chem-Drone Jobs
Chemical Plants+0.1 Volatile Motes from Industrial Jobs
Chloroplastic Accelerator+200 Tech-Drone JobsNot buildable
Chloroplastic Acclimator+100 Tech-Drone Jobs
Chloroplastic Cyst+0.5 Produced per 100 Technicians · +5% Job Efficiency for Tech-Drones · +400 Tech-Drone JobsNot buildable
Chloroplastic Lens Array+0.5 Produced per 100 Technicians · +400 Tech-Drone JobsNot buildable
Citadel of Faith+1 Produced per 100 Bureaucrats · +1 Upkeep per 100 Bureaucrats
Citadel UplinkThis advanced logistics center ensures a constant uplink to any Deep Space Citadel in system.
Civilian Fabricators+400 Artisan JobsNot buildable
Civilian Industries+200 Artisan Jobs
Civilian Repli-Complexes+600 Artisan JobsNot buildable
Clear Thought ClinicNon-Stacking Spy Network Modifier: Infiltration Speed: +25%
Clone VatsClone Vats break down simple materials to generate Organic Pop Growth.
Command Center+100 Militia Jobs · +400 Housing · +700 AmenitiesNot buildable
Commensal Biome+0.25 Produced per 100 Bureaucrats · +5% Job Efficiency for Bureaucrats · +400 Bureaucrat JobsNot buildable
Commensal Clearing+100 Bureaucrat Jobs
Commensal Grove+200 Bureaucrat JobsNot buildable
Commensal Valley+0.25 Produced per 100 Bureaucrats · +400 Bureaucrat JobsNot buildable
Commerce Megaplexes-10% Upkeep for Traders · +200 Trader Jobs
Commercial Forum+0.05 Produced per 100 Traders · +0.05 Produced per 100 Traders · +0.05 Produced per 100 Traders
Commercial Zones+200 Trader Jobs
Communal Housing+2,000 Housing · +2,500 Amenities
Communal Housing Outreach+750 Amenities · +15% Infrastructure Build Speed
Concealed Drug Labs+100 Criminal Jobs · +0.1 Produced per 100 … · +0.1 Produced per 100 …
Conductive Works Complex+2 Max Generator Districts
Confluence of Thought+10% Job Efficiency for Coordinators
Contained EcosphereAstrocreator Azaryn's legacy, left to us when she passed. It is but a small section of the Vivarium's internal ecosystem.Unique
Contour Megaplantation+0.5 Produced per 100 Farmers · +400 Agri-Drone JobsNot buildable
Conveyroot Nest+400 Logistic Drone Jobs · +10% Trade from Living StandardsNot buildable
Coordinated Fulfillment Center+0.2 Produced per 100 Metallurgists · +0.2 Produced per 100 …
Core Drilling Array+4 Max Mining DistrictsNot buildable
Corporate Clinic+5 Minimum Crime · +100 Medical Worker Jobs · +100 Amenities from … Medical Workers
Corporate Culture SiteProduces
1 for each Ascension Perk our Empire has taken.
Corporate Embassy+5% Diplomatic Weight From Economy · +0.15 Produced per 100 … Politicians · +0.15 Produced per 100 … Politicians
Cradle of Rebirth+100 Spawning Drone Jobs
Creativity Exhibition VaultAlgorithms maintain a curated rotation of Bio-Trophy creative outputs, selected for their statistically significant emotional resonance. While objectively devoid of technical merit, these expressions are preserved as a means of socio-emotional validation and to provide the illusion of self-determination. The resulting increase in satisfaction metrics is non-trivial.
Crew Coordination CenterSlows progress towards Mutiny by 5% per building (max 50%) while cruising steady or the crew is stressed.
Crop Development Hub+2 Max Agriculture Districts
Cryovault+500 Housing · -1% Organic Pop Upkeep · +0.25 HabitabilityShadows of the Shroud
Crystal Bed+200 Lensing Drone Jobs
Crystal Mines+0.15 Produced per 100 Miners
Cyberdome+200 Spectator Jobs · +0.5 Produced per 100 … Entertainers · +0.25 Upkeep per 100 … Entertainers
Cyto-Revitalization Centers-10% Upkeep for Medical Workers · -10% Organic Pop Amenities Usage · +0.1 HabitabilityNot buildable
Data-Driven Theorem Facility+10% Job Efficiency for Researcher jobs
Deep Crust Extraction Grid+8 Max Mining DistrictsNot buildable
Deployment Post+300 Housing · +500 Amenities · +200 Replicator JobsNot buildable
Disinformation Center+5 Maximum Infiltration Level · -0.25 Governing Ethics Attraction · +0.15 Produced per 100 … Politicians
Distributed Design Center+10% Job Efficiency for Artisan jobs
Distributed Processing-2 Monthly loyaltyOverlord
Dread EncampmentAllows recruitment of Undead Armies Replaces Planetary Defense Armies with Undead Defense Armies
Dread OutpostThe Dread Outpost is an arcane structure that produces unholy reanimated armies while sending back insidious data to this planet's Overlord.
Drone Storage+1,500 Housing · +1,500 Amenities
Embassy Complex+1 Envoys
EmporiumLarge shopping malls filled with futuristic and exotic wares from distant planets.
Energy Grid+0.5 Produced per 100 Technicians
Energy Nexus+1 Produced per 100 TechniciansNot buildable
Enrichment Labs+0.5 Produced from First Class Passengers · +0.5 Produced from First Class Passengers · +0.5 Produced from First Class Passengers
Essence ConduitProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Essence ConduitProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Executive Retreat+10% Amenities · +0.1 Produced per 100 … Entertainers · +0.1 Produced per 100 … Entertainers
Exotic Gas Filters+200 Refinery Drone Jobs
Exotic Gas Refineries+0.1 Exotic Gases from Industrial Jobs
Exotic Research Enclosure+0.25 Produced per 100 Physicists · +0.25 Produced per 100 Biologists · +0.25 Produced per 100 EngineersNot buildable
Expanded Reactor-15% Upkeep from Jobs · -15% Building Upkeep · -15% District Energy Upkeep
Expanded Warren+3,000 Housing · +3,000 AmenitiesNot buildable
Experimental CraterCaution: Incoming colony "ships" may EXPLODE!
Experimentation Chambers+5% Materialist Ethics Attraction
Experimentation Complex+10% Materialist Ethics AttractionNot buildable
Experimentation Nexus+15% Materialist Ethics AttractionNot buildable
Experimentation Offices+50 Orderly Jobs
Faculty of ArchaeostudiesIf built on a Relic World: Research Speed (Archaeostudies): +25%
Fast Food Chain+0.1 Produced per 100 Farmers · +0.1 Produced per 100 Farmers · +0.1 Produced per 100 Farmers
Field Dynamics Center+0.25 Produced per 100 Physicists · +200 Physicist Jobs
First League Filing Offices… produce an additional +1
Amenities.
Food Processing Centers+1 Produced per 100 FarmersNot buildable
Food Processing Facilities+0.5 Produced per 100 Farmers
Forge of the Fellowship+5% Resources Produced from … · +5% Resources Produced from Metallurgists · +100 Bureaucrat Jobs
Fortress+400 … JobsNot buildable
Franchise Headquarters… Traders produce -2 Trade for the Subject and produce 1
Unity for the Overlord.
Fundamental Research Nexus+10% Job Efficiency for Physicist jobs · +0.5 Produced per 100 Physicists · +0.25 Upkeep per 100 PhysicistsNot buildable
Gaia Seeder Outpost+0.2 Habitability
Gaia Seeders - Final PhaseHaving completed transformation of … into a Gaia World, the Gaia Seeder will now transform our population to better adapt them to this world.Not buildable
Gaia Seeders - Final PhaseHaving completed transformation of … into a Gaia World, the Gaia Seeder will now transform our population to better adapt them to this world.
Gaia Seeders - Phase 1+10% Pop Growth Speed
Gaia Seeders - Phase 2+5% Pop Growth Speed · +0.1 HabitabilityNot buildable
Gaia Seeders - Phase 3+0.2 HabitabilityNot buildable
Galactic MemorialProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Galactic Stock Exchange+15% Job Efficiency for Traders · -0.05 Market Fee · +200 Trader Jobs
Gas Extraction Wells+0.15 Produced per 100 Farmers
Gene Clinics-10% Upkeep for Medical Workers · -10% Organic Pop Amenities Usage · +200 Medical Worker JobsNot buildable
Genomic Research Facility+200 Medical Worker Jobs
Genomic Safeguard Warren+10% Resources from Jobs · +100 Spawning Drone Jobs
Genomic Services CenterFor each Ascension Perk our Empire has taken: Pop Growth Speed: +2.5%
Genomic Services OutreachThis advanced medical center studies and provides services that preserve the perfection of nature's ideal genetic code. Knowledge gained at this off-world site helps inform research for the patron.
Governor's Estates+1,000 Housing · +1,000 Amenities · +400 Overseer JobsNot buildable
Governor's Palace+1,000 Housing · +500 Amenities · +200 Overseer JobsNot buildable
Grand Cathedral of Toil+0.5 Produced per 100 Farmers · +0.5 Produced per 100 Technicians · +0.5 Produced per 100 MinersNot buildable
Grand Embassy Complex+2 EnvoysNot buildable
Grand Forge of the Fellowship+10% Resources Produced from … · +10% Resources Produced from Metallurgists · +100 Bureaucrat JobsNot buildable
Grand WardProgressively dissipates Psionic Auras in the systemNot buildableShadows of the Shroud
Great PyramidA pyramid constructed by the local population to appease a deity descended from the sky.Not buildable
Grim Holotemple+10% Spiritualist Ethics Attraction · +5% Resources Produced from Bureaucrats · +200 Mortal Initiate Jobs
Habitat AdministrationMax District Slots from Major Celestial Bodies: +0.5Not buildable
Habitat Central ControlMax District Slots from Major Celestial Bodies: +0.75Not buildable
Habitat System ControlMax District Slots from Major Celestial Bodies: +1Not buildable
Hall of Judgment+500 Enforcer JobsNot buildable
Heritage SiteProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Hive Core+1,000 Housing · +800 Amenities · +200 Logistic Drone JobsNot buildable
Hive Nexus+2,000 Housing · +2,000 Amenities · +300 Coordinator JobsNot buildable
Hive Warren+1,500 Housing · +1,500 Amenities
Holo-Museum of Geology+15% Xeno Geology Specimens Output · +200 Entertainer Jobs · +0.25 Produced per 100 … EntertainersUnique
Holo-Museum of History+15% Galactic History Specimens Output · +200 Entertainer Jobs · +0.25 Produced per 100 … EntertainersUnique
Holo-Museum of Wonders+15% Aesthetic Wonders Specimens Output · +200 Entertainer Jobs · +0.25 Produced per 100 … EntertainersUnique
Holo-Production Studios+200 Activity Managers Jobs · +200 Activity Management Drones Jobs · +5% Job Efficiency for Influential jobs
Holo-Theatres+200 Entertainer Jobs · +200 Logistic Drone Jobs
Holotemple+10% Spiritualist Ethics Attraction · -10% Upkeep for Bureaucrats
House of ApotheosisThis
Building disables Pop Growth for Necrophage species!Not buildable
Hunting Expanse+400 Wrangler JobsNot buildable
Hunting Grounds+200 Wrangler Jobs
Hunting Nexus+600 Wrangler JobsNot buildable
Hydroponics Farms+200 Agri-Drone Jobs
Hyper Lubrication BasinGovernor Modifier: Substance Abuser Effective Skill Level: +3
Hyper-Entertainment Forums-10% Upkeep for … Entertainers · +400 Entertainer JobsNot buildable
Hypercomms ForumProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Identity Complex+200 Identity Designer Jobs
Identity RepositoryThis repository houses … Identities. Each Identity boosts the Repository's output and upkeep, divided among all Identity Repository on our colonies.
Illicit Research Labs+100 Criminal Jobs · +0.1 Produced per 100 Physicists · +0.1 Produced per 100 Biologists
Imperial Center+3,000 Housing · +3,000 Amenities · +400 Replicator JobsNot buildable
Imperial Complex+3,000 Housing · +3,000 Amenities · +700 Logistic Drone JobsNot buildable
Imperial Complex+3,000 Housing · +3,000 Amenities · +400 Hunter-Seeker Drone JobsNot buildable
Imperial Concession Port+5% Diplomatic Weight From Economy · +0.15 Produced per 100 … Politicians · +5 Minimum Crime
Imperial Palace+3,000 Housing · +3,000 Amenities · +4 Max Corporate BuildingsNot buildable
Indulgence Reprocessors-10% Upkeep for First Class Passengers · -5% Upkeep for …
Industrial Mining Site+2 Max Mining Districts
Industrial Subsidiary+0.1 Produced per 100 … · +0.1 Produced per 100 Metallurgists · +0.1 Produced per 100 …
Junk Heap+1,500 Housing · +2,000 Amenities · +1,000 Scavenger JobsNot buildable
Kha'lanka Crystal Plant+0.1 Produced per 100 Metallurgists · +0.1 Produced per 100 …Not buildable
Knightly Fair Grounds+0.1 Produced per 100 … Entertainers · +0.1 Produced per 100 … Entertainers · +0.1 Produced per 100 … Entertainers
Laboratory Complex+200 Scientist JobsNot buildable
Leeching TowerProduces
1 for each Ascension Perk our Empire has taken.
Leeching TowerProduces
1 for each Ascension Perk our Empire has taken.
Life Systems Complex+10% Job Efficiency for Biologist jobs · +0.5 Produced per 100 Biologists · +0.25 Upkeep per 100 BiologistsNot buildable
Lithic Baths+0.5 Produced per 100 Miners · +5% Job Efficiency for Mining Drones · +400 Mining Drone JobsNot buildable
Lithic Bore+100 Mining Drone Jobs
Lithic Filters+200 Mining Drone JobsNot buildable
Lithic Macerator+0.5 Produced per 100 Miners · +400 Mining Drone JobsNot buildable
Living Metal Enhancement Clinic+5% … Pop Resource Output
Logistics Hub+200 Logistic Drone Jobs · +200 Trader Jobs
Luxury Residences+1,500 Housing · +1,500 Amenities
Machine Assembly Complex+200 Roboticist JobsNot buildable
Machine Assembly Plants+100 Roboticist Jobs
Makeshift Farms+1,000 Homesteader JobsNot buildable
Materiality Engine Physics Subroutines are converted into Extra-dimensional Research UnitsShadows of the Shroud
Materials Workshop+0.25 Produced per 100 Engineers · +200 Engineer Jobs
Medical Center+200 Medical Worker Jobs
Mercenary Liaison Office+100 Army Starting Experience · +0.1 Produced per 100 Soldiers · +0.1 Produced per 100 Soldiers
Metallurgical Research Lab+10% Job Efficiency for Metallurgist jobs
Military Academy+15% Job Efficiency for Soldiers · +200 Soldier JobsUnique
Mineral Purification HubsMassive hubs where minerals are received and then shuttled to arrays of purifiers.Not buildable
Mineral Purification PlantsMinerals that have passed through these purifiers are of the highest quality.
Ministry of Acquisition… produce -3 Food for the Subject and 4 Food for the Overlord.Overlord
Ministry of Culture+5% Unity from Jobs · +0.1 Produced per 100 … Civilians · +0.1 Upkeep per 100 … CiviliansUnique
Ministry of Energy… produce -3
Energy Credits for the Subject and 4
Energy Credits for the Overlord.Overlord
Ministry of Extraction… produce -2
Minerals for the Subject and 3
Minerals for the Overlord.Overlord
Ministry of Production+0.2 Produced per 100 Metallurgists · +0.2 Produced per 100 …
Ministry of Science… turn Subject … into
Research for the Overlord.UniqueOverlord
Ministry of TruthA ministry overseeing local faiths, news, and political interest groups. With the right prod everything runs a tad smoother.Overlord
Mote Harvesting Traps+0.15 Produced per 100 Technicians
Murmuring Monolith+10% Job Efficiency for Psionic PopsUniqueNot buildable
Mutagenic Permutation PoolGovernor Modifier: Substance Abuser Effective Skill Level: +3
Mutagenic SpasGovernor Modifier: Substance Abuser Effective Skill Level: +3
Nanite Research Complex+0.5 Produced per 100 Engineers · +0.1 Upkeep per 100 Engineers · +200 Engineer JobsNot buildable
Nanite Research Facility+200 Engineer Jobs
Nanite TransmuterThis factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite deficit will halt production.
Nano-Smelter+5% Job Efficiency for Metallurgists · +0.5 Produced per 100 Metallurgists · +2 Upkeep per 100 MetallurgistsNot buildable
Nanotech CauldronOperating at a molecular level, the swarm can easily reconfigure mineral structures into sturdy alloy lattices.
Network Junction-10% Upkeep for Bureaucrats
Neural Stabilizer+10 Stability
Neurogenetics Institute+0.5 Produced per 100 Biologists · +0.25 Upkeep per 100 Biologists · +200 Biologist JobsNot buildable
Noble ChateausEach Noble Chateaus grants +2
Stability in the Overlord's capital.
Noble Estates+100 Housing
Numistic Shrine Bureaucrats are converted into Numistic Priests
Nutritious Dell+100 Agri-Drone Jobs
Nutritious Undergrowth+200 Agri-Drone JobsNot buildable
Offspring NestOnly Progenitor Hive-Minded species may be assembled by the Offspring Nest.
Offspring NestAt this nest, a foreign hivemind has a unique representative acting as a centralized node for its neural network. This has enabled its continued control over the colony.Overlord
Offworld Expedition Hub+200 Offworld Prospector Jobs
Offworld Foundry-1.5 Monthly loyaltyOverlord
Offworld Implant Hub+10% Trade from Jobs · +100 Augmentor Jobs · +100 Augmentor Jobs
Omega AlignmentThe surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know what's in there.
Optimization Building: FarmerUnlocks several buildings that automate a greater percentage of a specific basic resource gathering job.Not buildable
Optimization Building: Miner+50% … Miners Automated Workforce · +50% … Mining Drones Automated WorkforceNot buildable
Optimization Building: Technician+50% … Technicians Automated Workforce · +50% … Tech-Drones Automated WorkforceNot buildable
Orbital Assembly ComplexIncreases the effects of modules on the planet's Orbital Ring.Overlord
Order's CastleThis building cannot be removed or disabled!Not buildable
Order's Commandery-0.5 Monthly loyalty · +2 Naval Capacity · +0.03 Monthly Quest Progress
Order's KeepThis building cannot be removed or disabled!
Organic HavenAlthough the care facilities on this planet are more limited in scope than those found on the Overlord's worlds, the bio-trophies inside still enjoy a much more comfortable standard of living than they are used to.
Organic Paradise+3,000 Bio-Trophy JobsNot buildable
Organic Sanctuary+1,500 Bio-Trophy Jobs
Overlord GarrisonEvery Overlord army on this planet gives an additional -10% …, +0.5
Monthly Loyalty and -5% Happiness, to a maximum of -30% …, (an additional) +1.5
Monthly Loyalty and -15% Happiness.
Overseer Residences+200 Housing · +200 Overseer Jobs
Paradise Dome+3,000 Housing · +3,000 AmenitiesNot buildable
Paradise Dome+1,500 Housing · +1,500 First Class Passenger JobsNot buildable
Passenger Estates+500 Housing · +500 First Class Passenger Jobs
Patriotic Institute of Celebration+10% Shield Damage · +1,200 Physicist Jobs · +1,200 Biologist Jobs
Pillar of QuietusProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Pinniped Sanctuary+400 Biologist Jobs · +200 Entertainer Jobs · +0.1 HappinessUnique
Pirate Free Haven+100 Criminal Jobs · +100 Army Starting Experience · +0.1 Produced per 100 Soldiers
Planetary Administration+1,000 Housing · +1,000 Amenities · +1 Max Corporate BuildingsNot buildable
Planetary Capital+1,500 Housing · +1,500 Amenities · +2 Max Corporate BuildingsNot buildable
Planetary Cultivation Grid+8 Max Agriculture DistrictsNot buildable
Planetary Nexus+8 Max Generator DistrictsNot buildable
Planetary Processor+1,500 Housing · +1,500 Amenities · +200 Replicator JobsNot buildable
Planetary Root Bundle+1,000 Housing · +1,000 Amenities · +100 Coordinator JobsNot buildable
Planetary Root Complex+1,500 Housing · +1,500 Amenities · +200 Coordinator JobsNot buildable
Planetary Root Nexus+2,000 Housing · +2,000 Amenities · +300 Coordinator JobsNot buildable
Planetary Shield Canopy-0.5 Orbital Bombardment Damage
Planetary Shield Generator-0.5 Orbital Bombardment Damage
Planetary Supercomputer+0.5 Produced per 100 Physicists · +0.5 Produced per 100 Biologists · +0.5 Produced per 100 Engineers
Planetary Tendrils+300 Housing · +300 Amenities · +100 Hunter-Seeker Drone JobsNot buildable
Planetary Threadheart+400 Logistic Drone Jobs · +15% Trade from Living StandardsNot buildable
Plasma Regulation Array+6 Max Generator DistrictsNot buildable
Posthumous Employment Center+100 Reassigner Jobs
Power Plant+200 Reactor Engineer JobsNot buildable
Precinct Houses+200 Enforcer Jobs
Primal Arena+200 Wrangler Jobs
Primal Colosseum+600 Wrangler JobsNot buildable
Primal Stadium+400 Wrangler JobsNot buildable
Primary Nexus+2,000 Housing · +2,000 Amenities · +200 Replicator JobsNot buildable
Private Military Industries+0.1 Produced per 100 Metallurgists · +0.1 Produced per 100 Metallurgists · +0.1 Produced per 100 Metallurgists
Private Mining Consortium+0.1 Produced per 100 Miners · +0.1 Produced per 100 Miners · +0.1 Produced per 100 Miners
Private Research Enterprises+0.1 Produced per 100 Physicists · +0.1 Produced per 100 Biologists · +0.1 Produced per 100 Engineers
Private Security Company+0.1 Produced per 100 … Enforcers
Processing Unit+2,000 Housing · +1,500 Amenities · +10 StabilityNot buildable
Processing Unit: Parallelized+2 Max Districts · +4,000 Housing · +3,000 AmenitiesNot buildable
Processing Unit: Vectorial+4 Max Districts · +10,000 Housing · +5,000 AmenitiesNot buildable
Psi CorpsJob Efficiency for Psionic Pops scales with … Telepath Jobs
Psionic Offices+200 Empathic Marketer Jobs · +5 Minimum Crime · +2% Psionic Aura Effectiveness
Psionic SuppressorPsionic Aura Intensity daily reduction in this system: -5Shadows of the Shroud
Public Relations Firm+0.1 Produced per 100 Bureaucrats · +0.1 Produced per 100 Bureaucrats · +0.1 Produced per 100 Bureaucrats
Quantum Relations Annex+0.5 Produced per 100 Physicists · +0.25 Upkeep per 100 Physicists · +200 Physicist JobsNot buildable
Ranger Lodge Biologists are converted into Rangers
Ranger LodgeThe Overlord has an interest in co-existing with nature and wishes to spread this joy to its Vassal. To ensure that there always is at least some nature left to enjoy.
Reassembled Ship Shelter+300 Housing · +300 AmenitiesNot buildable
Recirculation Center-10% Upkeep for …
Recruitment Office+5 Naval Capacity
Reemployment CenterNever leave a resource unexploited, even if that resource is the Subject's dead. With the Reemployment Center, the Overlord can ensure that the Subject's planets are always filled with employees even though the quality of work might vary.
Research Complexes+120 Physicist Jobs · +120 Biologist Jobs · +120 Engineer JobsNot buildable
Research Grove+60 Physicist Jobs · +60 Biologist Jobs · +60 Engineer JobsNot buildable
Research Growth+30 Physicist Jobs · +30 Biologist Jobs · +30 Engineer Jobs
Research Institute+0.5 Produced per 100 Physicists · +0.5 Produced per 100 Biologists · +0.5 Produced per 100 Engineers
Research Labs+60 Physicist Jobs · +60 Biologist Jobs · +60 Engineer Jobs
Research Supply Depot-10% Upkeep for …
Resort Administration+1,000 Housing · +500 Amenities · +100 Resort Worker JobsNot buildable
Resort Capital-Complex+1,000 Housing · +1,000 Amenities · +200 Resort Worker JobsNot buildable
Resource Processing Center+0.2 Produced per 100 Metallurgists · +0.2 Produced per 100 … · +200 … Jobs
Resource Silos+5,000 Resource Storage Capacity
Robot Assembly Complex+200 Roboticist JobsNot buildable
Robot Assembly Plants+100 Roboticist Jobs
Sacred Nexus+15% Spiritualist Ethics Attraction · +10% Job Efficiency for Bureaucrats
Sacrificial ShrineThe great study of the cycle should not be limited to the Overlord; the turning of life and death must be explored through the Vassal as well.
Sacrificial Temple+5% Spiritualist Ethics Attraction · +100 Mortal Initiate Jobs · +100 Bureaucrat Jobs
Sanctuary Nexus+600 Wrangler JobsNot buildable
Sanctuary of ReposeProduces
1 for each Ascension Perk our Empire has taken.
Sanctuary of Toil+0.38 Produced per 100 Farmers · +0.38 Produced per 100 Technicians · +0.38 Produced per 100 Miners
Sanctum of Augmentation+200 Bureaucrat Jobs
Sanctum of the Composer+0.1 HabitabilityShadows of the Shroud
Sanctum of the Cradle+20% Monthly Influence · +20% Improve Relations EffectivenessShadows of the Shroud
Sanctum of the Eater+10% Ship Weapons Range · -5% Ship UpkeepShadows of the Shroud
Sanctum of the Instrument+10% Trade from Jobs · +10% AmenitiesShadows of the Shroud
Sanctum of the Whisperers+1 Envoys · +15% Infiltration SpeedShadows of the Shroud
Satellite Campus+200 Overlord Academic Jobs · +200 Overlord Academic JobsOverlord
Scrap Refinery+200 Laborer Jobs · +200 Prospector JobsNot buildable
Seismic Tunneling Yard+6 Max Mining DistrictsNot buildable
Sensorium CenterProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Sensorium ComplexProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Sensorium SiteProduces
1 for each Ascension Perk our Empire has taken.
Sentinel Posts+200 Hunter-Seeker Drone Jobs
Service Workshops+200 Activity Managers Jobs · +200 Activity Management Drones Jobs · +10% Job Efficiency for Workers & Menial Drones
Shroud Observation Complex Biology Subroutines are converted into Observator DronesNot buildable
Shroud Observation Tower Biology Subroutines are converted into Observator Drones
Shroud Observatory Biology Subroutines are converted into Observator DronesNot buildable
Simulation CenterProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Simulation Complex+15% Unity from Jobs · +0.1 Unity per 100 … Maintenance Drones · +0.1 Trade per 100 … Maintenance DronesNot buildable
Simulation SiteProduces
1 for each Ascension Perk our Empire has taken.
Siphon BatteryProduces
1 for each Ascension Perk our Empire has taken.
Slave Processing FacilityPermits the recruitment of Slave Armies.
Smelting Kiln+200 Metallurgist JobsNot buildable
Smelting Pool+100 Metallurgist Jobs
Smuggler's Port+100 Trader Jobs · +100 Criminal Jobs · +0.05 Produced per 100 Traders
Soil Reclamation Center+4 Max Agriculture DistrictsNot buildable
Solid-Light Smelter+0.5 Produced per 100 Metallurgists · +2 Upkeep per 100 Metallurgists · +400 Metallurgist JobsNot buildable
Soul SiphonProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Soul SiphonProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Spawning Pools Only Hive-Minded species may be assembled by the Spawning Pools.
Splinter Hive-2 Monthly loyaltyOverlord
State Academy+0.1 Produced per 100 … Civilians · +0.1 Produced per 100 … Civilians · +0.1 Produced per 100 … Civilians
Storm Attraction Center+0.4 Storm Attraction Field Modifier · +200 Physicist Jobs
Storm Grand Theater+1 Storm Attraction Field Modifier · +1.5 Produced per 100 … Entertainers · +1.5 Upkeep per 100 … EntertainersNot buildable
Storm Holo Hall+0.6 Storm Attraction Field Modifier · +1 Produced per 100 … Entertainers · +1 Upkeep per 100 … EntertainersNot buildable
Storm Nullifier+200 Logistic Drone JobsNot buildable
Storm Relief Center+200 Logistic Drone Jobs
Storm Relief CenterA broad canopy of hardened, bioelectrically-charged leaves ensures the safety of symbionts in its vicinity, and allows for rapid responses to cosmic storm activity without endangering life or productivity.
Storm Repulsion Center+0.4 Storm Repulsion Field Modifier · +200 Physicist Jobs
Storm Summoning Theater+0.5 Produced per 100 … Entertainers · +0.5 Upkeep per 100 … Entertainers · +0.3 Storm Attraction Field Modifier
Stronghold+200 Soldier Jobs
Substation Relay Complex+4 Max Generator DistrictsNot buildable
Subterranean Cache+5,000 Resource Storage Capacity
Subversive Shrine+200 Bureaucrat Jobs · +25% Spiritualist Ethics Attraction
Surface Quarry Depot+200 Mining Drone Jobs
Sylviculture Plantation+0.5 Produced per 100 Farmers · +5% Job Efficiency for Agri-Drones · +400 Agri-Drone JobsNot buildable
Symbiosis Expanse+400 Wrangler JobsNot buildable
Symbiosis Nexus+600 Wrangler JobsNot buildable
Symbiosis Nodule+200 Wrangler Jobs
Synaptic Clusters+400 Coordinator Jobs · -10% Upkeep for Bureaucrats
Synaptic CogitatorNaval Capacity: +1% per Neural Chips (Current Value: +[num_neural_chips]%)
Synaptic Nodes+200 Bureaucrat Jobs
Synaptic OverclockerThe Lathe has been designed to preserve its installed Neural Chips, keeping them productive for as long as possible. The overclocker can override these commands, resulting in a higher and faster output, but it comes with an increased failure rate.
Synaptic Preserver-0.15 Pop Purge Speed
Synaptic ResonatorNeural Chips Output: +1% per Neural Chips (Current Value: +[num_neural_chips]%)
Synaptic Sustainer+5,000 Housing · +5,000 Amenities
Synaptic ValidatorResearch Speed (Computing): +1% per Neural Chips (Current Value: +[num_neural_chips]%)
Syndicate Front Corporations+100 Criminal Jobs · +0.1 Produced per 100 Bureaucrats · +0.1 Produced per 100 Bureaucrats
Synergy AdministrationProduces
2 for each Ascension Perk our Empire has taken.Not buildable
Synergy ForumProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Synergy HeadquartersProduces
1 for each Ascension Perk our Empire has taken.
Synergy NexusProduces
3 for each Ascension Perk our Empire has taken.Not buildable
Synthetic Crystal Plants+0.1 Rare Crystals from Industrial Jobs
System Capital-Complex+2,000 Housing · +2,000 Amenities · +4 Max Corporate BuildingsNot buildable
System Conflux+10% Job Efficiency for Coordinators
Temple+5% Spiritualist Ethics Attraction
Temple of Grand Sacrifice+15% Spiritualist Ethics Attraction · +10% Job Efficiency for Mortal Initiates · +400 Mortal Initiate Jobs
Temple of Prosperity+200 Bureaucrat Jobs · +50% Spiritualist Ethics Attraction
Tendril Cradle+100 Logistic Drone Jobs
The Grand Battlements of Steel-0.3 Orbital Bombardment Damage · +400 … JobsNot buildable
The Grand Concert Hall of the Mind-10% Upkeep for … · +100 Bureaucrat Jobs · +120 Physicist JobsNot buildable
Threaded Span+200 Logistic Drone JobsNot buildable
Tree of Life Sprout+1 Monthly loyalty · +0.1 Habitability · +1 Produced per 100 Farmers
Underground Clubs+100 Entertainer Jobs · +100 Criminal Jobs · +0.1 Produced per 100 … Entertainers
United Sanctum of Augmentation+400 Bureaucrat JobsNot buildable
Universal Productivity Alignment Facility+0.3 Produced per 100 Metallurgists · +0.3 Produced per 100 …Not buildable
Upgraded Drone Storage+3,000 Housing · +3,000 AmenitiesNot buildable
Uplink Node+200 Bureaucrat Jobs
Utopian Communal Housing+4,000 Housing · +5,000 AmenitiesNot buildable
Vault of Acquisitions+0.5 Produced per 100 Bureaucrats · +2 Produced per 100 Bureaucrats · +1 Upkeep per 100 Bureaucrats
Vaults of KnowledgeIncreases Leader Experience Gain and Monthly Unity by 1% for every Destiny Traits acquired by leaders.Unique
Vigil CommandA command center specialized in - and delegated to - calculating the best possible means of increasing defensive measures.UniqueOverlord
Virtual Entertainment Studios+0.1 Produced per 100 … · +0.1 Produced per 100 … · +0.1 Produced per 100 …
Volcanic ForgeTurns the planet into a Volcanic World. Adds +200 Thermotechnic Mentors jobs.
Volcanic FoundryTurns the planet into a Volcanic World. Adds +400 Thermotechnic Mentors jobs.Not buildable
Voltaic Production Yard+200 Tech-Drone Jobs
Voyage HallSlows progress towards Planetfall by 5% per building (max 50%) while cruising steady or passengers are bored.
Vultaum Reality Computer+1 Produced per 100 Physicists · +200 Physicist Jobs
Waste Reprocessing Center+500 Amenities · +200 Tech-Drone Jobs
Wildcat Mining Operations+100 Miner Jobs · +100 Criminal Jobs · +0.1 Produced per 100 Miners
Wilderness GladeSubject turns … into
Basic Resources for the Overlord.Overlord
Wildlife Expanse+400 Wrangler JobsNot buildable
Wildlife Nexus+600 Wrangler JobsNot buildable
Wildlife Ranch+200 Wrangler Jobs
Wildlife Sanctuary+200 Wrangler Jobs
Wrecking Yards+100 Criminal Jobs · +0.1 Produced per 100 Metallurgists · +0.1 Produced per 100 Metallurgists
Xeno-Outreach Agency+25% Automatic Resettlement Destination Chance · +0.1 Produced per 100 … Entertainers · +0.1 Produced per 100 … Entertainers
Xenobiological Lab+0.25 Produced per 100 Biologists · +200 Biologist Jobs
Zroni Equilibrator Biology Subroutines are converted into Observator Drones