Building
Planetary Root Bundle
Fagot de racines planétaires
Description
A sprawling, vibrant mass of simple organisms that harmonizes with motile symbionts to improve their coordination and productivity.
Economy
- Cost
- 400 Food, 100 Biomass
- Upkeep
- 5 Food
360 days to build
Effects
- +1,000 Housing
- +1,000 Amenities
- +100 Coordinator Jobs
- +300 Logistic Drone Jobs
- +100 Hunter-Seeker Drone Jobs
- +4 Planetary Defense Armies
Effects under a game condition (22)
Conditions as the game defines them.
is_imperial_authority=yes · is_cyber_imperial=no · is_synth_imperial=no · is_purity_authority=no · is_cloning_authority=no · is_mutation_authority=no · is_transcendent_authority=no · is_corporeal_authority=no · capital_scope.solar_system?={…}
- +10% Resources from
Jobs
capital_tier=2 · has_technology=tech_capital_productivity_1 · NAND={…}
- +5% Job Efficiency
capital_tier=3 · has_technology=tech_capital_productivity_2 · NAND={…}
- +10% Job Efficiency
capital_tier=4 · has_technology=tech_capital_productivity_3
- +15% Job Efficiency
owner?={…} · carrier_is_type=planet · has_current_purge=yes
- +10% Pop Growth Speed
owner?={…} · carrier_is_type=ship · ship.orbit?={…}
- +10% Pop Growth Speed
has_modifier=cyber_implant_taxes · growing_species={…}
- +10% Upkeep for Augmentors
is_cyber_imperial=yes
- +200 Politician Jobs
is_cyber_imperial=yes · NOT={…} · OR={…}
- -0.1 Happiness
is_cyber_imperial=yes · has_edict=neurocasted_spectacles · capital_scope={…}
- +0.1 Happiness
has_policy_flag=identity_fusion
- +10% Upkeep for …
has_policy_flag=identity_initialization
- +20% Upkeep for …
has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=1
- +1 Max Districts
has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=5
- +1 Max Districts
has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=10
- +1 Max Districts
is_gestalt=yes · has_active_tradition=tr_synthetics_prefabricated_components_machine
- +100 Replicator Jobs
has_deposit=d_relic_arkship · has_ancrel=yes
- +25% Research Speed (Archaeostudies)
has_origin=origin_storm_chasers · has_technology=tech_industrial_storm_protection · solar_system?={…}
- +1
Produced per 100 Miners - +1 Produced per 100 Farmers
- +1
Produced per 100 Technicians
has_origin=origin_storm_chasers · has_technology=tech_advanced_industrial_storm_protection · solar_system?={…}
- +1
Produced per 100 Miners - +1 Produced per 100 Farmers
- +1
Produced per 100 Technicians
has_cosmic_storms_dlc=yes · has_origin=origin_storm_chasers
- +5%
Unity from
Jobs
OR={…} · capital_tier=2 · owner?={…}
- +1 Lord Commander Jobs
- +100 Knight Jobs
OR={…} · capital_tier=4 · owner?={…}
- +100 Knight Jobs