Database
The data follows the latest version of the game, with the names and texts of the English version.
CivicsRequirements, incompatibilities and effects.230 entriesOriginsStarting conditions and restrictions.61 entriesEthicsAxes, costs and effects.17 entriesAuthoritiesForms of government and allowed ethics.7 entriesSpecies traitsCosts, opposite traits and species types.340 entriesBuildingsCosts, jobs, effects and required technologies.422 entriesTechnologiesCosts, prerequisites, effects and what they unlock.636 entriesTraditionsAdoption bonus, traditions and completion bonus.32 entriesAscension perksEffects and ascension paths.46 entriesRelicsPassive effect and triumph.68 entriesHullsHull points, evasion, speed, sections and slots.26 entriesShip componentsWeapons, defenses and equipment: damage, range, cost and power.692 entriesAchievementsConditions, required DLC and origins, rarity among players.219 entriesAnomaliesWhere to find them, their outcomes and rewards.322 entriesArchaeological sitesDig stages, difficulty and rewards.123 entriesEdictsEdicts, campaigns and rare edicts: cost, duration and effects.166 entriesPoliciesEvery policy and its options, with their effects.58 entriesGalactic resolutionsGalactic Community votes and their effects.277 entriesFederation lawsThe laws that federation members vote on.16 entriesMegastructuresStages, costs, output and placement rules.26 entriesJobsWhat 100 pops produce and consume in each job.292 entriesDistrictsCost, housing, jobs and zones of each district.43 entriesZonesJobs, building slots and accepted buildings.146 entries