Technologies
Costs, prerequisites, effects and what they unlock.
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636 technologies
Active CountermeasuresThe best defense is a good offense.Tier 0
Adaptive Armor HardeningThreads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire.Tier 5
Adaptive Bureaucracy+20 Edict FundTier 1
Adaptive Combat AlgorithmsOrganics often fight using illogical and unpredictable tactics that can be difficult to effectively counter. Adaptive tactics and new, more maneuverable warforms should provide a decisive advantage.Tier 2
Adaptive Spore LauncherPods that saturate the battlefield with adaptive spores provide smart healing to all allied vessels within range.Tier 4
Adaptive TendrilsFires bio-munitions that emit fields of adaptive energy, allowing fleets to dance effortlessly out of harm's way.Tier 5Rare
Administrative AI+0.05 All technology research speed · +5% Upkeep for …Tier 1
Administrative Efficiency+5% Monthly UnityTier 5
Admiralty Support Staff+20 Fleet Command LimitTier 5
Advanced AfterburnersThis improved version of the standard afterburners provide an even greater boost to a ship's combat speed.Tier 3
Advanced Battleship Hulls+10% Battleship Hull Points · +10% Offspring Battleship Hull PointsTier 5Rare
Advanced Bio-ReactorA facility where organic matter is converted into energy at a highly efficient rate, improvements in waste collection allows harvesting of useful gaseous by-products.Tier 2Rare
Advanced Cloaking FieldsAdvancements in rare crystal lensing technology have greatly improved cloaking efficiency.Tier 3RareFirst Contact Story Pack
Advanced Controlled Mutations+3 Mutation slotsTier 4
Advanced Corvette Hulls+10% Corvette Hull Points · +10% Offspring Corvette Hull Points · +10% Frigate Hull PointsTier 2Rare
Advanced Cruiser Hulls+10% Cruiser Hull Points · +10% Offspring Cruiser Hull PointsTier 4Rare
Advanced Destroyer Hulls+10% Destroyer Hull Points · +10% Offspring Destroyer Hull PointsTier 3Rare
Advanced Detection AlgorithmsCoupling detection arrays with the computers onboard our science vessels can vastly increase their scanning resolution.Tier 2RareFirst Contact Story Pack
Advanced Food ProcessingNew cryopreservation and protein resequencing methods will make food processing much more efficient.Tier 3
Advanced Growth ChamberThe enhanced efficiency and capacity of Growth Chambers accelerates the cultivation of biological ships by refining their organic designs.Tier 4
Advanced Harbinger DevelopmentAdvanced incubation systems produce biological ships of exceptional durability and firepower. Genetic fine-tuning and superior growth environments create vessels capable of dominating the battlefield with unmatched resilience.Tier 3
Advanced Mauler DevelopmentThese facilities yield vessels of unparalleled vitality and adaptive capacity. Optimized genetic matrices and advanced biotechnological support guarantee unmatched performance in the void.Tier 1
Advanced Mineral PurificationSecond-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.Tier 2
Advanced Node Culling+2 Restored Node Additional Skill · +1 Effective Councilor SkillTier 4Rare
Advanced Node Reformatting+2 Restored Node Additional Skill · +1 Effective Councilor SkillTier 4Rare
Advanced Orbital Maneuvers+10% Sublight SpeedTier 2Shadows of the Shroud
Advanced Railguns+5% Army DamageTier 3
Advanced Reactor BoostersThe discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.Tier 1
Advanced Shield HardeningZro particles raised to a high energy state add fluctuations to our shields that can deflect certain weapons that would otherwise easily penetrate the fields.Tier 5
Advanced Shields+0.05 Army HealthTier 3
Advanced Space Habitation+1 Habitat Max DistrictsTier 4Rare
Advanced Spore LauncherPods containing repair agents are launched, optimizing healing based on the severity of damage and ensuring no vulnerabilities remain.Tier 3
Advanced Stinger DevelopmentThe apex of bioship growth technology, these advanced facilities produce Stingers of unmatched speed and lethality. Optimized genetic templates and cutting-edge incubation techniques ensure these ships dominate any battlefield with swift and deadly precision.Tier 4
Advanced Storm ManipulationContinued study into astrometeorology grants us the power to more precisely bend and manipulate Cosmic Storms to our own needs.Tier 3RareCosmic Storms
Advanced Strike CraftA further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.Tier 3
Advanced Titan Hulls+10% Titan Hull PointsTier 5Rare
Advanced Wayline Logistics+6 Station Capacity · +2 Logistic Ship Capacity · +25% Logistic Ship Stockpile CapacityTier 3
Advanced Weaver DevelopmentThese facilities produce biological ships of unparalleled precision and versatility. Revolutionary growth techniques and adaptive genetic enhancements result in vessels that thrive in even the most demanding tactical scenarios.Tier 2
AfterburnersThese powerful thrusters provide additional combat speed but consume a great deal of power.Tier 1
Aggressive Conditioning+10% Army DamageTier 5
Agile Spike ArrayLaunches intelligent bio-projectiles that adaptively enhance agility, ensuring superior evasion even in the most chaotic battles.Tier 3
Agrarian UtopiasThrough the establishment of weather-controlled rural communes, we can support a larger population without disrupting our agrarian way of life.Tier 3
Alien Topography+0.5 Envoys · +1 Max Districts (Non-artificial planets only)Tier 2First Contact Story Pack
Alloy FossilizationBy exposing biological material to simulated chthonian-level radiation, we can fossilize cellular structures into usable metallic alloys.Tier 2Shadows of the Shroud
Ancient Cavitation CollapserThis high energy weapon causes brutal micro collapsing events on impact, generating tremendous heat and force inside its targets armor.Tier 3RareAncient Relics Story Pack
Ancient Defensive Web SlingerWhen it comes to tracking and shooting down missiles, these antique batteries are the best of the best, making use of a predictive algorithm written in long forgotten code to weave a fiery defensive web.Tier 3RareAncient Relics Story Pack
Ancient Driller DronesThese high velocity drones have been equipped with antique mining lasers that virtually ignore any plating protecting their target. A tech too good to be wasted on astro mining.Tier 3RareAncient Relics Story Pack
Ancient Macro BatteriesThese cannons of gargantuan size deliver relatively slow but devastating projectiles, and can fire pretty much anything, from scrap metal, to asteroid chunks.Tier 3RareAncient Relics Story Pack
Ancient Nano-Missile Cloud LauncherParticle charges, once stabilized thanks to ancient technology, allow us to create swarms of tiny missiles that still carry a respectable payload, and should be able to overwhelm most point-defense systems.Tier 3RareAncient Relics Story Pack
Ancient Pulse ArmorIonized plates of armor can carry a reactive charge to alleviate the energy of impacts, using magnetic repulsion and field projection principles.Tier 3RareAncient Relics Story Pack
Ancient RampartDefense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Fortifying our Starbase to ensure its survivability in the event of an attack, and maximizing our capacity to network independent orbital defenses would give us more time to dispatch reinforcements.Tier 3RareAncient Relics Story Pack
Ancient RefineryThis millennia-old processing equipment has an efficiency rate above 100%. Its functioning remains alien, but its production gains are substantial.Tier 3RareAncient Relics Story Pack
Ancient Ruination GlareTremendous medium range firepower will enable our titans to break through enemy lines. These ancient cannons were once the foundation upon which a galactic empire was built.Tier 4RareAncient Relics Story Pack
Ancient Saturator ArtilleryThis cannon fires a barrage of ancient miniscule ionized spheres that charge upon contact with most force fields, giving them high levels of shield penetration. Any theory that these spheres could have been used for jewelry purposes were dismissed when a critical incident melted an entire laboratory.Tier 3RareAncient Relics Story Pack
Ancient Shield OverchargerSupercharging shields can be done safely thanks to ancient stabilizer coils and dampeners. In addition to the production of a stronger force field, this also has the added benefit of outright vaporizing certain incoming projectiles.Tier 3RareAncient Relics Story Pack
Ancient Suspension FieldProjected farther than regular shields, the suspension field technology uses ancient artifacts to slow time at the point of impact to afford the shields a longer opportunity to dispel the incoming attack's energy.Tier 3RareAncient Relics Story Pack
Ancient Target ScramblerPing repeaters and optic diffusers with the right wavelengths can produce destructive interference and effectively scramble hostile targeting systems.Tier 4RareAncient Relics Story Pack
Anti-Gravity EngineeringWith directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit!Tier 3
Antimatter MissilesAdvanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.Tier 2
Antimatter PowerBy harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.Tier 3
Applied Infinity ThesisBy making further alterations to reality's rules, we can better monitor its reactions. At this scale, the effects are still difficult to predict, and could affect the entire galaxy.Tier 4DangerousThe Machine Age
Applied Superconductivity+5% Energy Credits from JobsTier 5
Arc EmittersPowerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.Tier 4
Arc Furnace+3 Arc Furnace CapacityTier 2RareThe Machine Age
Arcane DecipheringVarious artifacts and technologies functioning by arcane means that cannot be understood or replicated... at least not by conventional science as it is known to us.Tier 2Rare
ArchaeostudiesThis new field of studies focuses on the practical applications of ancient artifacts. We are far from being the first galactic civilization to tread these stars. With a bit of work, their legacies could secure our future.Tier 2RareAncient Relics Story Pack
Arkship ConstructionOur society need not be limited to one home. With the ability to construct additional Arkships, every direction becomes a path, and every path becomes ours.Tier 3
Arkship EngineeringRefined structural design and improved drive systems allow for a new generation of Arkships: carrying more of who we are, further than we have ever gone.Tier 3
Arkship MasteryThe pinnacle of mobile megastructure engineering. These Arkships represent the full extent of what a traveling civilization can achieve.Tier 4
Armor HardeningIncorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.Tier 2
Armored TorpedoesUpgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.Tier 3
Artificial Administration+10% Job Efficiency for Mechanical and Machine PopsTier 4RareDangerous
Artificial BreedingIn a carefully controlled environment, we can incubate the Genetic Material collected from culled Space Fauna and produce new members of each species under our command.Tier 2Grand Archive
Artificial DragonscalesThe Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.Tier 5Rare
Artificial Moral Codes-15% … · +5% AmenitiesTier 2
Artificial Personality MatrixEquipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.Tier 4
Artificial SpecialistsUpgraded artificial units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.Tier 2
Artificial WorkforceThese artificial work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.Tier 1
Ascension Theory+1 Ascension perksTier 4Rare
Assembly Algorithms+10% Infrastructure Build SpeedTier 5
Assembly Patterns+25% Infrastructure Build SpeedTier 2
Asteroidal CarapaceThe shell of a Cutholoid is not mineral alone, but reinforced with strong biological fibers. We can synthesize this process using advanced metallurgic techniques.Tier 3Grand Archive
Astral HarvestingThe harvesting of torn astral fabric along the scars of rifts in space and time is made possible with delicate modifications to our research stations.Tier 2Astral Planes
Atmospheric Filtering+0.05 HabitabilityTier 2
Atmospheric Orbital Mechanics+0.25 Envoys · +5% Resources Produced from Mining Stations · +5% Resources Produced from Research StationsTier 2First Contact Story Pack
Aura ResonationThere is a way to project Psionic Auras beyond populated worlds. With the addition of an Psionic Projector, even a starbase can become a conduit for psionic emanations from the Shroud.Tier 3RareShadows of the Shroud
Autocannons+5% Army DamageTier 2
Automated Colony Ships+50% Colony Development SpeedTier 1
Automated Curation AlgorithmsContinuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.Tier 3
Automated Exploration Protocols+0.25 Science ship survey speedTier 1
Autonomous Agents+1 Monthly Influence · +1 EnvoysTier 2
Autonomous Mining Drones+10% Resources Produced from Mining StationsTier 2
Autonomous Ship IntellectsGranting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.Tier 4Rare
Autonomous Station Protocols+10% Resources Produced from Research StationsTier 2
Auxiliary Fire-controlBy installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.Tier 1
Baol Organic PlantThe Baol Organism had a unique way of producing tools. Given the species' relative slowness, they would simply grow them out of organic matter in locations that were half orchard, half factory. With the proper genetic adjustments, we could also grow various commodities and tools alongside our regular crops.Tier 4RareAncient Relics Story Pack
Basic Cloaking FieldsA modified particle field allows our vessels to effectively 'hide' in open space. However, this comes at the cost of destabilizing other forms of energy shielding which would otherwise protect the ship.Tier 2RareFirst Contact Story Pack
Basic Node Culling+2 Restored Node Additional Skill · +0.25 Councilor exp gainTier 3
Basic Node Reformatting+2 Restored Node Additional Skill · +0.25 Councilor exp gainTier 3
Battleships+60 Fleet Command LimitTier 4
Betharian RefiningThe Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.Tier 2
Binary Motivators+3 Mechanical Modification Points · +3 Machine Modification PointsTier 3
Bio-ReactorA facility where organic matter is converted into energy at a highly efficient rate.Tier 1Rare
BiomechanicsMillions of years of organic evolution will sometimes, through sheer persistence, produce elegant solutions that can also be applied to machine designs.Tier 4Rare
Biostructural SynthesisLife, in all its staggering variety, is composed of repeating patterns and modular structures. By decoding and replicating these at every scale, we now wield a holistic blueprint of biology. There is little left in nature we do not understand, and less still we cannot recreate.Tier 3
Blue Lasers+5% Army DamageTier 1
Boarding CablesRepurposed small-caliber artillery that fire piercing hooks attached to resilient carbon fiber cables, perfect for immobilizing and boarding enemy ships.Tier 1Grand Archive
Capacity BoostersWe leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.Tier 4Rare
Carrier OperationsThese manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.Tier 1
Cell Revitalization+5 Leader LifespanTier 5
Centers of BeingBy encouraging the growth of deep-thinking symbionts in glades throughout our distributed self, our collective will shall be felt more keenly by all.Tier 0
Centralized Command+2 Max Occupation GarrisonsTier 3
Ceramo-Metal Alloys+5% Resources Produced from MetallurgistsTier 2
Ceramo-Metal Infrastructure-10% Infrastructure Cost · +15% Infrastructure Build Speed · +25% Colony Development SpeedTier 2
Ceramo-Metal Materials+0.05 Army HealthTier 1
Cetana's NanitesCetana's advanced nanite systems will tirelessly repair and refresh our ships at a rate far beyond our current capabilities.Tier 5RareThe Machine Age
Cetana's Thought+0.2 All technology research speedTier 5RareThe Machine Age
Chemical ThrustersSimple yet moderately effective chemical thrusters that rely on combustible propellant to function.Tier 0
Cipher MaulerThrough organic spacetime-dimensional transcendentalism, this Mauler is larger on the inside its compact frame concealing a dense tangle of musculature. Capable of a bite deadlier than physics should allow.Tier 5RareDangerousThe Machine Age
CitadelPlans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.Tier 4
Civilian ArkshipsMore than a vessel, the Civilian Arkship is a world unto itself. Its infrastructure supports a complete society in motion, carrying with it everything needed to thrive across the stars.Tier 3
Climate Control NetworkOrbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.Tier 1
Climate RestorationBy advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.Tier 4
CloningBreakthroughs in enucleation and artificial womb technology allows for the mass-production of individuals based on a common genetic template.Tier 2
Cloud Lightning ConduitsVoid Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.Tier 2Rare
Clustered SynapsesBy clustering networks of macroscopic synaptic nodes, maximum meganeuron transmission per available surface area can be attained.Tier 2
Clustered SynapsesWe can accelerate the fluency of global, collective thought by investing it in gatherings of symbionts whose sole purpose in life is to facilitate that same will.Tier 2
Coilguns+5% Army DamageTier 1
Cold Fusion PowerThe ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.Tier 2
Collective Production Methods+2.5% Resources from JobsTier 3
Colonial Bureaucracy+20 Edict Fund · +10 Base Intel LevelTier 2
Colonial Centralization+1 Official Capacity · +1 Commander Capacity · +1 Scientist CapacityTier 2
Combat Computer Bio-integrationWe can develop specialized neurochips to influence the behavior of space fauna involved in wide scale fleet combat.Tier 2
Combat Training+15% Assault Army Damage · +15% Assault Army MoraleTier 3
Command Matrix+5% Ship Fire RateTier 3
Compact Living+0.5 Envoys · -5% Empire Size EffectTier 2First Contact Story Pack
Composite MandiblesThese devastating appendages incorporate layered organic structures to enhance durability and cutting power, shredding even the toughest defenses.Tier 3
Confluence of ThoughtThe will of the Hive will be further strengthened and coordinated with the expansion and development of a massive nervous center of meganeurons.Tier 3
Confluence of ThoughtOur mutualistic will shall be strengthened by vast gatherings of deeply empathic symbionts, so in-tune with their surroundings as to concentrate and re-broadcast our collective thought.Tier 3
Consecration FieldsThrough our understanding of physics and field manipulation, our holy places shall we seen and felt by all.Tier 3
Construction Templates+50% Infrastructure Build Speed · no Show only custom tooltipTier 4Rare
Containment System Improvement+1 Fauna Capture Amount · +0.05 Fauna Capture ChanceTier 4RareGrand Archive
Controlled Mutations+3 Mutation slotsTier 2
Corps of Engineers-15% Station Upgrade Cost · +25% Station Upgrade SpeedTier 3Rare
CorvettesThe FTL breakthrough allowed early attempts to adapt traditional surface-to-space shuttle frames to military applications to finally create relatively small, fast, and maneuverable vessels with limited firepower.Tier 0
Cosmic Weather Models+1 Cosmic Storm Location Intel · +1 Cosmic Storm Movement IntelTier 1Cosmic Storms
Cross-Model Standardization+3 Mechanical Modification Points · +3 Machine Modification PointsTier 2
Cruisers+40 Fleet Command LimitTier 3
Cryptic StingerBrimming with more weapon systems than its power source should sustain, this Stinger shouldn't function, and yet, it fires. Continuously.Tier 5RareDangerousThe Machine Age
Crystal-Forged PlatingIntroducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.Tier 4Rare
Crystal-Infused PlatingBy infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls.Tier 2
Crystalline MandiblesThese mandibles possess unparalleled sharpness and resilience, capable of slicing through advanced alloys with unnerving precision.Tier 4
Curator Archaeology Lab+2 Archaeology SkillTier 2RareAncient Relics Story Pack
Curator Archaeology Lab+10% Anomaly Discovery Chance · +25% Ship anomaly research speedTier 2Rare
Curator Containment Protocols+100% Fauna Capture Amount · +0.1 Fauna Capture ChanceTier 3RareGrand Archive
Curator Exploration Lab+0.33 Science ship survey speedTier 2Rare
Cybrex Mining HubTo build their ring world, the Cybrex relied on highly efficient mining drones to survey and harvest orbital resources. Cybrex-made memory chips and sensors could augment our own mining operations, so that we might put their millennia old algorithms to good use.Tier 4RareAncient Relics Story Pack
Cyto-RevitalizationAs our empire grows, so does our understanding of biology. Advanced medical treatments on a cellular level have allowed for significant advancements in biological population health.Tier 2
Dangerous Wildlife RemovalTactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.Tier 2
Dark Matter Cloaking FieldsThis device uses dark matter to warp space-time around the vessel, making it incredibly difficult to detect.Tier 5RareDangerous
Dark Matter DetectionDark matter resonance chambers will significantly improve the performance of our detection arrays.Tier 5RareFirst Contact Story Pack
Dark Matter DrawingThis exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.Tier 3
Deep Core Mining+5% Produced from MinersTier 2
Deep Crust EngineeringAdvances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.Tier 2
Deep Space Citadel+1 Deep Space Citadel System CapacityTier 3RareBioGenesis
Deep Space DefensesThis will enable the construction of defensive deep space platforms to protect our Starbases.Tier 0
DeflectorsEnergy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.Tier 0
Degradation BeamsUtilizes adaptive biological compounds that degrade reloading mechanisms, halving the firing efficiency of even the most advanced weaponry.Tier 4
Destroyers+20 Fleet Command LimitTier 2
Detection ArrayA high-powered suite of external sensors, capable of detecting cloaked fleets.Tier 2RareFirst Contact Story Pack
Devastator TorpedoesAdvanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.Tier 4
Devolving BeamA colossal mind-wiping cannon which unleashes a planet-wide wave of energy, returning most sentient life to a pre-sapient state. We estimate that with additional tuning, it might also be used to wipe clean memory banks and disable robotic units.Tier 5RareApocalypseAncient Relics Story Pack
DisruptorsDisruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.Tier 2
Doctrine: Armada Battle Formation+100 Fleet Command LimitTier 5
Doctrine: Fleet Liaisons+100 Naval CapacityTier 4
Doctrine: Fleet Support+25 Naval CapacityTier 1
Doctrine: Fluid Fleet Templates+80 Fleet Command LimitTier 4
Doctrine: Interstellar Logistics+75 Naval CapacityTier 3
Doctrine: Interstellar Warfare+60 Fleet Command LimitTier 3
Doctrine: Reactive Formations+40 Fleet Command LimitTier 2
Doctrine: Space Combat+20 Fleet Command LimitTier 1
Doctrine: Strange LoopA set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.Tier 3Rare
Doctrine: Support Vessels+50 Naval CapacityTier 2
Durasteel Infrastructure-10% Infrastructure Cost · +15% Infrastructure Build Speed · +25% Colony Development SpeedTier 4
Durasteel Materials+0.05 Army HealthTier 3
Durasteel-Laced Alloys+5% Resources Produced from MetallurgistsTier 4
Dyson SphereA Dyson Sphere fully envelops a given star, converting all solar output directly to
Energy Credits.Tier 5Rare
Dyson Swarm+3 Dyson Swarm CapacityTier 2RareThe Machine Age
Eco Simulation+5% Produced from FarmersTier 1
Eco-Integration Studies+0.05 HabitabilityTier 4
Ecological AdaptationBy adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.Tier 3
Effective Bureaucracy+20 Edict FundTier 2
Efficiencies of ScaleIncreased population density gives us an opportunity to further increase productivity.Tier 3
Electro SprayerDeploys advanced munitions that generate dynamic bio-electric auras, significantly improving the ability of ships to evade enemy fire.Tier 4
Elite Cloaking FieldsTypical cloaking technology can play havoc with a ship's more delicate instruments. However, these elite fields render such concerns obsolete.Tier 4RareFirst Contact Story Pack
Embodied Dynamism+1 Official Capacity · +1 Commander Capacity · +1 Scientist CapacityTier 3
Energy BursterFires bio-projectiles that emit bursts of energy upon impact, subtly enhancing the maneuverability of our vessels.Tier 1
Enhanced Cryosleep Sedatives-30% Organic Pop Resettlement CostTier 2
Enigma BattlecruiserAnother optimized spacecraft, this time of larger dimensions, will make current Battleships look like toys.Tier 5RareDangerousThe Machine Age
Enigmatic DecoderWhile producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.Tier 5Rare
Enigmatic EncoderThe Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.Tier 5Rare
Entropic RecursionThe universe tends irresistibly onwards and downwards. That tendency cannot be reversed... but it can be subverted, for a price.Tier 3Rare
Enzymatic WebcasterFires refined projectiles with superior tracking enzymes and adaptive flight paths, increasing hit rates against fast-moving targets.Tier 2
Epigenetic TriggersAdvanced DNA methylation techniques allow for functionally significant alterations to be made to arbitrary genomes.Tier 2
Evasion DartsFires highly advanced projectiles that create large-scale enhancement fields, granting unparalleled evasion to fleets.Tier 5
Executive Leisure ProgramA luxurious resort complex for high ranking corporate officers. Here they can sample the local culture in a high security environment.Tier 3
Existential Campaignsyes Show only custom tooltipTier 5RareDangerous
Exodus Jump CoordinatorThe Exodus Coordinator is still largely a prototype that will one day enable us to cross to different galaxies in the blink of an eye.Tier 4Rare
Exotic Gas ExtractionPockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.Tier 2
Exotic Gas RefiningExotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.Tier 2
Exotic Materials LabsAs we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.Tier 1
Exponential Learning TheoryThe radical shift in perspective required to comprehend the infinite layers of reality challenges even our most brilliant minds.Tier 5RareThe Machine Age
Extended Combat AlgorithmsFurther advances in predictive algorithms allow for augmented tactical decision-making in the field.Tier 3
Extraction Patterns+5% Minerals from JobsTier 5
Extradimensional WeaponryApplying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons.Tier 5Rare
Federation Codeno Show only custom tooltip · -25% Diplomatic Agreement Influence UpkeepTier 1
Field Modulation+5% Produced from TechniciansTier 1
Fiend DisablerFires advanced munitions that emit suppression fields, crippling enemy reloading systems and rendering them painfully slow.Tier 5
Fire DisrupterEnhances disruption enzymes to interfere more effectively with reloading cycles, significantly delaying enemy volleys.Tier 2
First League Filing OfficesThe sprawling empire of the First League dwarfed our own at its peak, and relied on implacable bureaucracy to keep the wheels of the state in motion. The quantic filing arrays they used afforded them unprecedented efficiency in the sorting and storing of documents.Tier 4RareAncient Relics Story Pack
Fissile CoresRedundant thought centers allow for a Crystalline Entity to split itself in two as a final gambit to protect its clutch against a particularly dangerous foe.Tier 3
Fission PowerThis energy source generates power for ships through induced fission, but it also produces harmful nuclear waste.Tier 0
Flagella WeaponizationBy altering the breeding process of Space Amoebas, we can program their symbiotic flagella to act as organic strike craft for our navy.Tier 2
Flak ArtilleryPredictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.Tier 4
Flak BatteryGun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.Tier 0
Flak CannonsUpgraded flak batteries with new, more powerful shrapnel rounds.Tier 3
Flash Coolant+5% Energy Weapon Fire RateTier 5
Fleet Management Procedures+20 Naval CapacityTier 5
Focused Arc EmittersThese upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.Tier 4
Focusing Arrays+5% Energy Weapon DamageTier 5
Food ProcessingImproved food processing techniques will lead to better preservation methods and less spoilage.Tier 1
Foreign Soil Enrichment+0.05 HabitabilityTier 3
Fortified Core Layers+10% Defense Platform Hull PointsTier 5
Frequency TuningAdapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships.Tier 1
Frozen World HabitatsBy harnessing the subthermal dynamics found in the environments of frozen worlds, we can create more hospitable living conditions in colder climates.Tier 2Shadows of the Shroud
Fruit GardensVacuum gardens full of bio-engineered fruits, genetically enhanced to attract spaceborne fauna.Tier 0
FTL InhibitionGravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a space station.Tier 2
Fungible Circuitry+1 Mechanical Modification Points · +1 Machine Modification PointsTier 4Rare
Fusion MissilesThese updated space-to-space missiles have more powerful fusion warheads and improved flight performance.Tier 1
Fusion PowerNuclear fusion processes generate a great amount of power for ships, but without many of the risks associated with fission power.Tier 1
Galactic Administration+1 Civic SlotsTier 3
Galactic ArchivismThe history of our galaxy warrants proper preservation in order to learn from those who came before us. An archive on the grandest scale would fit such a purpose.Tier 2Grand Archive
Galactic Bureaucracy+20 Edict Fund · +10 Base Intel LevelTier 3
Galactic Campaigns-10% Claim Influence Cost · -10% War Exhaustion GainTier 4
Galactic MarketsBy engaging in free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.Tier 4Rare
Gamma Lasers+5% Army DamageTier 4
Gargantuan Evolution+5% Energy Credits from JobsTier 1Rare
Gastric FountainThe powerful digestive system of a Cutholoid can be repurposed to fire kinetic projectiles at extremely high velocity.Tier 3
Gateway ActivationThe ability to reactivate the derelict Gateway stations that can be found scattered throughout the galaxy has the potential to dramatically shorten travel times.Tier 4Rare
Gateway ConstructionThe construction of new Gateway stations enables us to build a fast-travel network that could revolutionize interstellar travel.Tier 5Rare
Gauss Cannons+5% Army DamageTier 4
Gene BanksGene Banks filter and curate available genomes for deployment in clones.Tier 2Rare
Gene Crops+5% Produced from FarmersTier 2
Gene Seed PurificationNucleotide purification techniques allow for the isolation and refinement of particularly desirable genetic traits.Tier 4Rare
Gene Tailoring+2 Organic Species Modification PointsTier 3
Genetic HealthcareThe colonization of alien worlds has opened up an entirely new field of biomedical research.Tier 1
Genome Mapping+10% Pop Growth SpeedTier 1
Georadiation TerraformingBy exposing the biosphere of a planet to molecular radiation decay, we promote the growth of certain resources while turning the world into a toxic wasteland.Tier 3Shadows of the Shroud
Geothermal Fracking+5% Produced from MinersTier 1
Giga CannonAn even more powerful mass accelerator cannon that can rip through even the toughest shields.Tier 4
Glandular AcclimationThrough glandular biological tailoring we can change the environmental tolerance of a species to suit our needs.Tier 3
Global Defense Grid+25% Defense Army HealthTier 2
Global Energy ManagementLoad-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.Tier 1
Global Production StrategyPlanets are big and production sites are often separated by vast distances. A coherent strategy for making certain that everyone is pulling in the same direction is often needed.Tier 3
Gloom SporesOrganic projectiles imbued with destabilizing enzymes scramble enemy targeting systems and reduce their accuracy.Tier 1
Gravitational Analysis-5% Building CostTier 5
Gravitic BrushGravity and spacetime shape the universe. Starting with gravity, we will master tools to power our ascension.Tier 5RareThe Machine Age
Gravitic SensorsThese sensors have been tuned to look for any gravitational changes in space, such as those produced by the presence of a starship.Tier 2
Gravity Manipulation Optimization+1 Fauna Capture Amount · +0.05 Fauna Capture ChanceTier 3RareGrand Archive
Gravity SnaresLocalized concentrations of quantum mass can be used to create short bursts of extreme gravity. If manipulated correctly, such a gravitational force could theoretically capture and contain a creature of any size without harm.Tier 2Grand Archive
Ground Defense Planning+33% Defense Army Damage · no Show only custom tooltipTier 1
Growth ChamberThe construction of Growth Chambers enables the organic cultivation of biological ships within the fleet.Tier 4
Habitat Expansion+1 Habitat Max DistrictsTier 4Rare
Harbingers+40 Fleet Command LimitTier 3
Havoc StormBio-electromagnetic pulses incapacitate targeting systems and leave fleets in a state of disarray.Tier 5Rare
Herdsong ChordsThe somber song of the Tiyanki inspires its fellow creatures, hardening their resolve in combat.Tier 3
Heritage SitesPhysical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.Tier 2
High-Density Munitions+5% Kinetic Weapon DamageTier 5
High-Energy CapacitorsCapacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization.Tier 0
Holo-EntertainmentPioneering use of holographic technology allows for the creation of artificial environments that seem as authentic as the real world. It is the next step of immersive entertainment.Tier 0
Holographic CastsSolid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.Tier 1
Holographic RitualsSeeing is believing, and belief begets reality.Tier 2
Hostile Environment Adaptation+0.05 HabitabilityTier 2
Hydroponics FarmingHydroponics Farming in a controlled environment allows for crops to be grown in climates where farming would normally be impossible.Tier 0
Hyper RelaysHyper Relays form a chain of structures built outside the gravity well of systems, allowing fast travel from relay to relay rather than requiring transit to established hyperlane entrances.Tier 2RareOverlord
Hyper Shields+0.05 Army HealthTier 4
Hyper-Entertainment ForumThese massive entertainment complexes is where dreams come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it - we are it!Tier 1
Hyperdrive Bio-integrationTraveling across hyperlanes can be hazardous for spaceborne life, but we are able to enhance their capabilities.Tier 2
Hyperlane Breach Points+25% Automatic Resettlement ChanceTier 2
Hyperspace Slipstreams+25% Automatic Resettlement ChanceTier 3
Hyperspace TravelLike the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.Tier 0
Identity CopiesWe will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.Tier 4The Machine Age
Identity FusionMerging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.Tier 4The Machine Age
Identity InitializationWe will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.Tier 4The Machine Age
Idyllic ArchitectureWith the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.Tier 3
Improved Battleship Hulls+10% Battleship Hull Points · +10% Offspring Battleship Hull PointsTier 4
Improved Corvette Hulls+10% Corvette Hull Points · +10% Offspring Corvette Hull Points · +10% Frigate Hull PointsTier 1
Improved Cruiser Hulls+10% Cruiser Hull Points · +10% Offspring Cruiser Hull PointsTier 3
Improved Deflectors+0.05 Army HealthTier 1
Improved Destroyer Hulls+10% Destroyer Hull Points · +10% Offspring Destroyer Hull PointsTier 2
Improved Harbinger DevelopmentRefined facilities employ sophisticated bio-engineering techniques to accelerate growth and enhance structural integrity. The resulting vessels feature improved endurance and increased combat efficiency.Tier 3
Improved IncubatorsWe can improve the artificial growth processes established in our hatcheries, accelerating the early developmental stages in order to create more mature clones.Tier 2Grand Archive
Improved Mauler Development+20 Fleet Command LimitTier 1
Improved ProductionAs our colonies become more developed, we can gain significant improvements to our throughput.Tier 2
Improved Reactor BoostersThe discovery of fusion power allows for better reactor boosters to be fitted onto our ships.Tier 1
Improved Spore LauncherHighly efficient pods imbued with healing biomatter are deployed to rapidly repair damage across multiple vessels.Tier 2
Improved Stinger DevelopmentRefined facilities accelerate growth cycles and improve bio-engineered precision, resulting in vessels with superior maneuverability and accuracy. These enhancements make the Stinger a devastating force in tactical engagements.Tier 4
Improved Strike CraftThe next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.Tier 2
Improved Structural Integrity+10% Defense Platform Hull PointsTier 2Rare
Improved Titan Hulls+10% Titan Hull PointsTier 5Rare
Improved Wayline Logistics+4 Station Capacity · +2 Logistic Ship Capacity · +25% Logistic Ship Stockpile CapacityTier 2
Improved Weaver Development+20 Fleet Command LimitTier 2
Impulse ThrustersThese highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.Tier 4
Industrial AgricultureLarge-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.Tier 0
Industrial BaseThe basic industrial infrastructure that is required to become a spacefaring civilization.Tier 0
Integrated Cybernetics+0.05 Habitability · +10% Army Damage · +0.1 Army HealthTier 2
Intelligent Adaptive Spore LauncherDeploys pods that unleash a wave of intelligent microorganisms, capable of revitalizing even the most damaged fleets.Tier 5
Interlinked Support SystemsArrays of defensive armaments prove much more effective than independent countermeasures.Tier 2
Interplanetary CommerceWith new planetary markets comes new opportunities for commerce. Business will be booming.Tier 0
Interplanetary Expeditionary ForcesThe invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.Tier 0
Interplanetary Research InitiativeA bid for interplanetary resource pools and more flexible research grants.Tier 3
Interstellar AssemblyA meeting place for galactic powers, increasing immigration attraction and global opinion of us.Tier 5RareMegacorp
Interstellar Campaigns-10% Claim Influence Cost · -10% War Exhaustion GainTier 2
Interstellar EconomicsAs we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.Tier 3
Interstellar Expansion+1 Station CapacityTier 5
Interstellar Fleet TraditionsA body of knowledge regarding combat behaviors is useless without a strong code governing its use.Tier 2
Ion DisruptorsThese upgraded disruptors fire bolts of more destructive ion particles at targets.Tier 3
Ion ThrustersThese electric thrusters use beams of ions to generate thrust without the need for propellant.Tier 2
Irassian Naval YardsThe Irassian astronaval tradition was unmatched in their time. Their shipyards produced a constant stream of ships for their navy and merchant fleets, which would ultimately be their downfall. With so many ships, and such a high reliance on them, the Irassians were powerless to quarantine the disease that would claim their empire.Tier 4RareAncient Relics Story Pack
Iterative Pilot Training+10% Strike Craft Fire RateTier 5
JuggernautA mobile space base of unparalleled proportions, the Juggernaut ship class takes offensive warfare to a whole new level.Tier 5RareFederations
Jump DriveA groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.Tier 5RareDangerous
Kinetic ArtilleryAn even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.Tier 4
Kinetic BatteryVery long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.Tier 3
L-Gate ActivationThe L-Gates defy our current understanding of subspace mechanics. This must be remedied before they can be opened for travel.Tier 3RareDangerous
L-Gate InsightIntensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new L-Gate Insight into the Disabled L-Gate mystery.Tier 2RareDangerous
LeechcraftModified Flagella spawn that siphon nutrients and materials from their prey in order to support the regeneration of their host Amoeba.Tier 3
Leviathan Tech GenesisUtilizing the received knowledge seized from Leviathans, we now have access to new improvements for our frames.Tier 5RareThe Machine Age
Living MetalMining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.Tier 5
Living Test Subjects-5% Research Cost ( Society)Tier 1Shadows of the Shroud
Loader Efficiency+5% Kinetic Weapon Fire RateTier 5
Local HypercommunicationNot all research into faster-than-light communication channels produces useful results, but some outcomes may find new purpose in bringing our people together.Tier 3
Long-Range Mineral Scanners+10% Resources Produced from Mining StationsTier 1
Lost Building Methods+0.25 Envoys · -30% Empire Size from Districts · -30% District CostTier 2First Contact Story Pack
Machine Template System+0.05 Habitability · +20 Leader LifespanTier 1
Machine Template System+0.05 HabitabilityTier 1
Manifest Destiny+2 Station CapacityTier 4
Marauder MissilesThese highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.Tier 4
Mark of the ComposerWe have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.Tier 5Rare
Mark of the CradleWe have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.Tier 5Rare
Mark of the EaterWe have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.Tier 5Rare
Mark of the InstrumentWe have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.Tier 5Rare
Mark of the WhisperersWe have discovered how to let psionic energy flow through our ships. Armed with this knowledge, we can now imbue our vessels with the powers of our patron.Tier 5Rare
Market Analysis Algorithms+5% Resources Produced from …Tier 2
Mass DriversThese electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.Tier 0
Materiality EngineThe psionic energy of the Shroud adjoins every point in the physical galaxy. The Materiality Engine exploits this interface, making it possible to reach across dimensions and materialize valuable components and resources.Tier 3RareShadows of the Shroud
Matter Compression+5% Armor Hit PointsTier 5
Matter DecompressorThe Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve
Minerals from the singularity.Tier 5RareMegacorp
MaulersBreakthroughs in bio-engineering have allowed the growth of space-faring, FTL-capable craft with military applications.Tier 1
Maximized ProductivityContinued advancements in technology allow our most developed planets to reach productivity levels unheard of in earlier times.Tier 4
Maze HarbingerThese Harbingers nest their strike craft in interwoven pocket dimensions, each ship a labyrinth of impossible hangars, capable of deploying a fleet's worth of firepower.Tier 5RareDangerousThe Machine Age
Mechanized MiningThe application of mechanical engineering to mineral extraction is a fundamental requirement for any industrial society.Tier 0
Medical CareA micro-unit of prevention is worth a macro-unit of cure. Sometimes, however, both are needed.Tier 0
Mega Art InstallationAn artistic beacon on a stellar scale, this installation inspires and represents the spirit of its creators.Tier 5RareMegacorp
Mega CannonAn enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.Tier 4
Mega ShipyardA zero-G construction yard of overwhelming proportion, capable of performing several space ship assembly projects simultaneously.Tier 5RareFederations
Mega-Assembly SystemsAdvanced templates allow us to drastically increase the assembly of new units.Tier 4Rare
Mega-Engineering+20,000 Resource Storage Capacity · +2 Arc Furnace Capacity · +2 Dyson Swarm CapacityTier 5Rare
Metabolic GasesImprovements to the metabolic gases within our hatcheries will further mature each specimen before it is brought into this world.Tier 3Grand Archive
Metacognitive FaithLeaving our planetary cradle has opened us up to a new understanding of faith, and its place in a wider context.Tier 4
Micro Singularity Enhancements+1 Fauna Capture Amount · +0.05 Fauna Capture ChanceTier 2Grand Archive
Micro-Replicators+10% Mechanical Pop Assembly SpeedTier 2
Military ArkshipsMilitary Arkships are the armored core of a nomadic empire. Purpose-built for combat, they carry devastating firepower wherever the fleet travels.Tier 3
Mind MissilesDeploys intelligent bio-projectiles that target critical reloading systems, creating cascading delays across enemy fleets.Tier 3
Mineral Cutting Beams+10% Resources Produced from Mining StationsTier 2
Mineral Isolation+5% Produced from MinersTier 3
Mineral PurificationOptimal processing of mined materials have allowed us to reach new levels of efficiency.Tier 1
Miniature Containment Fields+10% Resources Produced from Research StationsTier 1
Miniaturized Pre-Igniters+5% Explosive Weapon Fire RateTier 5
Mining Drone LasersUsing intense-focus lenses in combination with an oscillating firing frequency help create lasers strong enough to mine asteroids, or shoot down hostiles.Tier 2
Modular Engineering-25% Station Building Cost · -25% Station Module CostTier 2Rare
Morphogenetic Field MasteryFrom its cradle as a purely pharmaceutical venture, advancements in our understanding of the morphogenetic field allow for direct, subconscious interfaces with organic units.Tier 4Rare
Mote StabilizationVolatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.Tier 2
Multi-Dimensional Analysis+10% Resources Produced from Research StationsTier 3
Multi-Dimensional StudiesTo expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!Tier 3
Nanite Assemblers+1 Mechanical Modification Points · +1 Machine Modification PointsTier 4Rare
Nanite AutocannonHighly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections.Tier 5Rare
Nanite Flak BatteryImproving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot.Tier 5Rare
Nanite Mineral Probes+10% Resources Produced from Mining StationsTier 3
Nanite Repair SystemA highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.Tier 5Rare
Nanite TransmutationThe mass-production of these rare resources require particularly capable nanites.Tier 2RareDistant Stars Story Pack
Nano-Circuit AssemblyWith pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.Tier 1
Nano-SeparatorsNano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality.Tier 3
Nano-Vitality Crops+5% Produced from FarmersTier 3
Nanocomposite MaterialsReinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.Tier 0
NanomechanicsFurther breakthroughs in mechanical engineering required us to descend to the nanometric scale. We are now able to manipulate physical systems in never-before-seen ways.Tier 1
Nascent UniversesLarge-scale travel to different universes is a daunting task. We must engineer a spacecraft that can not only pierce the fabric of spacetime but also survive the journey.Tier 5RareThe Machine Age
Negative-Time Keys+2 EncryptionTier 4
Nerve Dampeners+0.1 Army HealthTier 5
Neural ImplantsCognition is little but the processing of sensory input. It can be altered.Tier 1
Neural Tissue Engineering+0.25 Species leader exp gain · +10 Leader LifespanTier 4Rare
Neural WeavingThrough recursive axonal scaffolding and synaptic reticulation, we have developed methods for reorganizing the electrochemical topology of conscious matter. Neurons do not merely transmit - they entwine, organize, and remember. Now, they do so according to our design.Tier 2
Neuro ScourgeAdaptive bio-munitions are deployed to exploit neural weaknesses in both organic and synthetic crews, crippling enemy efficiency.Tier 3
Neutron LaunchersUpgraded energy projectiles that rely on neutrons instead of protons for their destructive power.Tier 4
Neutronium Materials+0.05 Army HealthTier 4
New Numbers+0.25 Envoys · +0.05 All technology research speedTier 2First Contact Story Pack
New Worlds ProtocolCalculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand colony ships, confident that they will survive the long voyage across the stars to a new home.Tier 0
Nuclear MissilesSpace-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.Tier 0
Null Void BeamBy harnessing the entropic nature of the Null Void, this beam can actually destroy energy.Tier 2Rare
Numistic Data Modeling+2.5% Trade from JobsTier 3Rare
Nutrient Replication+5% Produced from FarmersTier 4Rare
Ocean Ecology ManagementGiven enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.Tier 1
Offworld ConstructionConstruction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.Tier 0
Offworld Trade CompaniesTrade across interstellar distances presents a new set of challenges to overcome. It is critical to achieve the transfer of goods from one system to another in a timely and above all cost efficient manner.Tier 1
Omega TheoryWhen a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.Tier 3RareDangerous
Orbital Energy ConversionAdvances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.Tier 0
Orbital HabitatsAllows the construction of largely self-sustaining Orbital Habitats.Tier 3
Orbital Rings+3 Station CapacityTier 3Overlord
Orbital Trash DispersalThis orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment.Tier 1Rare
Ordered Retreat+0.25 Envoys · -15% Time Spent Missing In ActionTier 2First Contact Story Pack
Paradox TitanThese formidable ships are closer to mobile fortresses than anything else, and only the most brutal assaults have a chance to damage them.Tier 5RareDangerousThe Machine Age
Particle LancesThese heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.Tier 4
Payload PaddingA new approach to alloy use in military applications significantly reduces the ability of cosmic storms to interfere with energy weaponry and explosive payloads.Tier 1Cosmic Storms
Penal ColoniesThrough the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.Tier 2Rare
Phase DisruptorsExtremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.Tier 4
Pinion AcceleratorUtilizes complex organic targeting systems that anticipate evasive actions, making even the most agile prey vulnerable.Tier 4
Planetary DefensesThere may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.Tier 0
Planetary EngineeringAdvances in material collection and processing allows our Arkships to engage in planetary-scale resource extraction efforts, or even reshape entire biomes as needed.Tier 2
Planetary GerminationTo spread our roots to a new world first requires us to prepare the seedbed. By first terraforming a planet we can ensure that our colonies are off to a healthy start.Tier 0
Planetary Power GridA re-engineered and unified grid further reduces energy losses over distance.Tier 2
Planetary ReprocessorSmaller celestial bodies can be crushed and processed in these enormous gears, providing us with a bounty of materials.Tier 4Rare
Planetary ResurfacingWith the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.Tier 2
Planetary ShieldsGenerating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.Tier 3Rare
Planetary Storm Negation+1 Cosmic Storm Protection Tech Level · yes Show only custom tooltipTier 1Cosmic Storms
Planetary Storm Nullification+1 Cosmic Storm Protection Tech LevelTier 2Cosmic Storms
Plasma Accelerators+5% Army DamageTier 3
Plasma Cannons+5% Army DamageTier 4
Plasma Throwers+5% Army DamageTier 2
Plasma ThrustersAn advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.Tier 3
Plasteel Materials+0.05 Army HealthTier 2
Positronic AI+0.05 All technology research speed · +5% Upkeep for …Tier 4
Positronic Implants+0.05 All technology research speed · +5% Upkeep for …Tier 4
Powered Exoskeletons+10% Army Damage · +5% Job Efficiency for Workers & Menial DronesTier 1
Precision LancerDeploys bio-plasma rounds that adapt mid-flight, guaranteeing hits against even the most erratic maneuvers.Tier 5Rare
Precognition InterfaceAdvances in the field of Psionics suggest the possibility of creating combat computers capable of reading and analyzing the impulses of telepathic operatives before they are cognitively processed.Tier 4RareShadows of the Shroud
Predatory Tactics+0.5 EnvoysTier 2First Contact Story Pack
Predictive AlgorithmsAdvanced prediction greatly increases the accuracy of active countermeasure systems.Tier 4
Predictive Consumerism+5% Resources Produced from …Tier 4
Prey TrackerFires intelligent bio-projectiles equipped with predictive tracking, overcoming the most sophisticated evasion protocols.Tier 5
Probability Current+2 Cosmic Storm Location Intel · +2 Cosmic Storm Movement IntelTier 3RareCosmic Storms
Proton LaunchersThese energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.Tier 3
Psi Jump DriveThe Psi Jump Drive harnesses the psi energies emitted by the crew to force the vessel through the very fabric of reality, instantly "jumping" vast distances.Tier 5RareDangerousShadows of the Shroud
Psi-Phase Field GeneratorPsi-Phase Field Generators focus the psionic potential of the ship's crew to partially phase the vessel into the Shroud. This allows the ship to remain undetected by all but the best sensor arrays, though what the crew may be forced to witness is better left unsaid.Tier 5RareShadows of the ShroudFirst Contact Story Pack
Psionic AuraPsionic emanations from the Shroud bring an entity's favor into corporeal reality. An empire attuned to a Shroud patron will emit a Psionic Aura from where their psionic populations are concentrated.Tier 3RareShadows of the Shroud
Psionic Aura IntensificationPsionic emanations from the Shroud long to expand. With this new understanding, an empire's Psionic Auras can increase in intensity and spread throughout star systems, bringing benefits to allies and disadvantages to foes.Tier 4RareShadows of the Shroud
Psionic BarrierThese barriers are generated out of pure psionic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our energy deflector systems, but without the prohibitive power consumption.Tier 3Rare
Psionic BombersThese small and nimble craft specialize in delivering concentrated payloads of psionic energy. The larger the target, the greater resonance its explosions achieve.Tier 5RareShadows of the Shroud
Psionic DisruptorsThese highly-advanced disruptors fire a powerful lance of psionic energy through enemy hulls, allowing for the targeted disabling of hostile weaponry.Tier 5RareShadows of the Shroud
Psionic LightningBy establishing a temporary psionic connection between one ship and another, a direct charge of mental power can be discharged to devastating effect. Such raw energy is capable of confusing ship systems and influencing the minds of the crew within.Tier 5RareShadows of the Shroud
Psionic ShieldsThese extremely powerful shields are generated out of pure psionic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.Tier 5Rare
Psionic SuppressionDevices that attenuate psionic energy are as difficult to construct as they are to understand. Such is the complexity of dealing with extradimensional forces.Tier 2Shadows of the Shroud
Psionic Theory-5% Empire Size from Pops · -10% Army Morale Damage TakenTier 3RareShadows of the Shroud
Pyroclastic ResonationBy harnessing the extreme thermal energy found on molten worlds, our starbases can increase the energy output in a system with exceptional efficiency.Tier 2Shadows of the Shroud
Quandary WeaverEquipped with support weapon arrays that outstrip its visible anatomy, the Quandary Weaver rewrites spatial norms. Alone, it can shift the momentum of entire battles.Tier 5RareDangerousThe Machine Age
Quantum CatapultA Quantum Catapult harnesses the power of a Neutron Star or Pulsar to twist the fabric of space, skipping a fleet across great distances.Tier 3RareOverlord
Quantum ComputingWith processing speeds that defy classical limits, the potential of quantum computers is boundless. This revolutionary technology heralds a great leap into uncharted regions of problem-solving.Tier 1
Quantum Energy States+5% Produced from TechniciansTier 2
Quantum Field Manipulation+5% Produced from TechniciansTier 3
Quantum Firewalls+2 EncryptionTier 1
Quantum Gravitational WavesWe knew gravity and time were linked long before we reached the stars. Now, our understanding of this unique relationship has reached a tipping point, allowing us to manipulate forces on a previously unimaginable scale.Tier 3
Quantum Hacking+2 CodebreakingTier 1
Quantum MissilesThe latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.Tier 3
Quantum Neuro-Links+2.5% … Pop Resource OutputTier 3
Quantum Probes+10% Resources Produced from Research StationsTier 2
Quasi-Dimensional Reflection+2 CodebreakingTier 4
Railguns+5% Army DamageTier 2
Rare Crystal ManufacturingThe crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.Tier 2
Rare Crystal MiningMining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.Tier 2
Reactor BoostersAdditional power generation systems increase the ship's reactor output.Tier 0
Rebirth SporesPods filled with malleable cells are launched to trigger the growth of new hull tissues, pushing the endurance of organic vessels beyond their former limits.Tier 5Rare
Red LasersLaser weapons fire focused beams of light at targets, causing damage through the generation of intense heat.Tier 0
Refit Standards+10% Ship Build Speed · -5% Ship UpkeepTier 3
Regenerative Hull TissueA genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.Tier 3Rare
Reload JammerLaunches organic projectiles that release specialized enzymes, interfering with enemy weapon reloading systems and reducing their rate of fire.Tier 1
Replicator KiosksThese kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.Tier 3
Resort WorldsWith careful study devoted to landscaping and the science of fun, the construction of entire worlds dedicated to leisure can be made possible.Tier 2
Resource Processing Algorithms+2.5% Resources from JobsTier 3
Restorative EnzymesOn death, the Tiyanki Matriarch produces an assortment of protective chemicals in a final attempt to preserve the lives of her remaining kin.Tier 4
Riddle EscortA starship of modest size that optimizes our knowledge of spacetime to enact dimensional transcendentalism, making the inside bigger than its outward shape suggests. Advanced firepower capabilities come at a reduced logistical cost compared to traditional ship designs.Tier 5RareDangerousThe Machine Age
Rift SphereIt seems that space and time tend to gather together in layers, all laid on top of one another. The trick is how to slip between the folds.Tier 2RareAstral Planes
Ring SegmentA Ring Segment allows for multiple planet-like zones, cannibalizing all other planets in the system for materials.Tier 5Rare
Ripper Cannons+5% Army DamageTier 3
Robotic Assembly SystemsAdvanced templates allow us to drastically increase the assembly of new robots.Tier 4Rare
Rudimentary Node CullingAs the galactic stage evolves, so too should our operational instincts. Any evolutionary niche that no longer gives an advantage will be culled.Tier 2
Rudimentary Node ReformattingSelf-determination protocols and guidance algorithms can become obsolete in a rapidly developing galactic stage. Like any junk data, they shall be overwritten.Tier 2
Ruin BarbsIntelligent bio-projectiles emit disruptive fields on impact, scrambling enemy targeting systems and causing widespread malfunctions.Tier 4
Sapient Combat SimulationsRunning sapient AIs through high-intensity combat simulations yields valuable insight into potential optimizations for risk-evaluation techniques.Tier 4RareDangerous
Satisfying Insults+0.5 Envoys · +0.5 Insult EfficiencyTier 2First Contact Story Pack
Scalable Reservoir ComputingColossal in scale, the Synaptic Lathe is a reservoir computer. The processing power of our population's networked minds is used to compute and store data. The benefits are obvious, but some misguided species may view the transmutation of individuals into computing chips as morally questionable.Tier 5RareThe Machine Age
Science NexusThe research labs and databanks of a Science Nexus generate an immense flow of raw, undiluted science.Tier 5Rare
Scientific ArkshipsScientific Arkships combine the mobility of nomadic life with the full resources of a dedicated research institution, turning every system we visit into a new opportunity for discovery.Tier 3
Scientific MethodTestable predictions of observable phenomena.Tier 0
Scourge MissilesBy analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction.Tier 5Rare
Seeker Shard ArrayDeploys self-guided bio-munitions that lock onto movement patterns, ensuring accuracy against elusive enemies.Tier 3
Selected LineagesCareful reproductive planning should be incentivized, lest we waste valuable genetic legacies.Tier 3Rare
Selective DefoliantsThorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.Tier 1
Self-Assembling Components+10% Mechanical Pop Assembly SpeedTier 3
Self-Aware Colony Ships+50% Colony Development SpeedTier 3
Self-Connecting CircuitryMuch as organic neurons reforge lost connections by means of axonal sprouting, these circuits are capable of self-overhaul. Even the simplest computing systems are now expected to evolve while in use.Tier 2
Self-Evolving Logic+1 Num tech alternativesTier 2
Sensor Bio-integrationThe diverse sensory organs of spaceborne life can be enhanced by our developed technologies with minimal harm to the organism.Tier 2
Sentry ArrayThe stages of the Sentry Array gradually expand sensor range, eventually covering the entire galaxy.Tier 5Rare
Shield CapacitorsThese capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.Tier 2
Shield HardeningWith these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields.Tier 2
Shield Harmonics+5% Shield Hit PointsTier 5
Shields+0.05 Army HealthTier 2
Simulated Social Engineering+2 CodebreakingTier 2
Simultaneous-Collapse Storage+2 EncryptionTier 2
Skravird Strike CraftLearning from the design expertise of Skrand and his people, these superior strike craft are capable of prolonged engagement and highly adaptive tactics.Tier 4RareGalactic Paragons
Snare DartsAdvanced biological ordnance creates a cascading feedback loop within enemy systems, rendering their attacks wildly ineffective.Tier 5
Societal Unification+2.5% Monthly Unity · no Show only custom tooltipTier 1
Sociocultural HistoryAn understanding of a shared past is necessary in order to make any significant strides into the future.Tier 1
Soil RemediationThe process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.Tier 1
Space ExplorationThe realization of faster-than-light travel is a new dawn for space exploration. Manned missions to other star systems are now not only possible, but necessary.Tier 0
Space TorpedoesThese torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.Tier 1
Specialized Combat ComputersActive matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.Tier 1
Speculative Hyperlane BreachingSolitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.Tier 2Rare
Spore LauncherRegenerative pods are launched to deliver strong healing compounds to allied ships.Tier 1
Standardized Battleship Patterns-5% Battleship Build Cost · +25% Battleship Build Speed · +25% Offspring Battleship Build SpeedTier 4
Standardized Corvette Patterns-5% Corvette Build Cost · +25% Corvette Build Speed · +25% Offspring Corvette Build SpeedTier 1
Standardized Cruiser Patterns-5% Cruiser Build Cost · +25% Cruiser Build Speed · +25% Offspring Cruiser Build SpeedTier 3
Standardized Destroyer Patterns-5% Destroyer Build Cost · +25% Destroyer Build Speed · +25% Offspring Destroyer Build SpeedTier 2
Standardized Harbinger Incubation-5% Harbinger Build Cost · +25% Juvenile Harbinger Build Speed · +25% Mature Harbinger Build SpeedTier 3
Standardized Mauler Incubation-5% Mauler Build Cost · +25% Juvenile Mauler Build Speed · +25% Mature Mauler Build SpeedTier 1
Standardized Stinger Incubation-5% Stinger Build Cost · +25% Juvenile Stinger Build Speed · +25% Mature Stinger Build SpeedTier 4
Standardized Weaver Incubation-5% Weaver Build Cost · +25% Juvenile Weaver Build Speed · +25% Mature Weaver Build SpeedTier 1
Star FortressThese mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.Tier 3
Starbase ConstructionA centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.Tier 0
Starborne BiologyA main source of energy for large creatures in deep space comes from the power of starlight. The closer they are to brighter stars, the faster they develop.Tier 4
Starfire CannonLike any potential hazard, the dangerous radiation from our star's transformation can also be harnessed as a useful tool. Channeling it as a beam weapon would allow us to overheat and disable enemy ships.Tier 4Rare
StarholdAs space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.Tier 2
StarportThe earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.Tier 0
Stellar CannonAllows us to shoot our energy stockpile at targeted systemsTier 3RareNomads
Stellar EngineA dark matter injection system capable of triggering stellar-scale fusion events. It has no safe setting.Tier 4Rare
Stellar Expansion+2 Station CapacityTier 2
Stingers+40 Fleet Command LimitTier 4
Storm Breaker Coating-45% Negative Effects from Cosmic Storms on Ship DefensesTier 2Cosmic Storms
Storm Dampening Generators-45% Negative Effects from Cosmic Storms on Ship DefensesTier 1Cosmic Storms
Storm ManipulationBy harnessing the principles behind storm negation technologies, we can begin to manipulate the astrometeorological nature of the galaxy to serve our own needs.Tier 2Cosmic Storms
Stormfire Cannons+5% Army DamageTier 4
Strategic Coordination CenterA facility synchronizing the national Starbase network, augmenting defensive and offensive capabilities.Tier 5RareMegacorp
Strategic ExtractionThe extraction of strategic resources is a fundamental requirement for arkship operations.Tier 0
Subdermal Stimulation+0.1 Army MoraleTier 2Rare
Subspace DriveAn insight borne of a desperate desire to leave our home, these Subspace Drive engines were designed to facilitate limited interstellar travel. While only allowing small-scale jumps, they provide a unique opportunity to jumpstart our galactic exploration.Tier 0RareFirst Contact Story Pack
Subspace Imaging ArrayThe void speaks, and for those who know to listen, it whispers the secrets of the countless worlds in its embrace.Tier 4Rare
Subspace SensorsSensors that detect the subspace fluctuations left in the wake of traveling starships. Their sensitivity and range is greater than that of a gravitic sensor array.Tier 3
Subterranean ColonizationMany planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.Tier 1
Supersolid MaterialsThe quantum mechanical properties of these materials hold the key to superposition states, a revolutionary development for both material and industrial science.Tier 3
Supreme Alloy+0.25 Envoys · +0.25 Produced per 100 MetallurgistsTier 2First Contact Story Pack
Swarm Spawning PoolsCollecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own.Tier 5Rare
Swarmer MissilesThese smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.Tier 2
Synapse Interceptors+10% Strike Craft DamageTier 5
Synaptic CogitatorCalculating hyperspatial supply chains is complex. Rerouting some processing power to the task will help even the largest fleet to delve deeper into enemy territory.Tier 5RareThe Machine Age
Synaptic OverclockerThe Lathe has been designed to preserve its installed Neural Chips, keeping them productive for as long as possible. The overclocker can override these commands, resulting in a higher and faster output, but it comes with an increased failure rate.Tier 5RareThe Machine Age
Synaptic PreserverThe organic components of the network are especially vulnerable to energetic fluctuations, which can cause rapid axonal degeneration. The Preserver strives to reduce these fluctuations to protect the Synaptic Lathe's frailer parts.Tier 5RareThe Machine Age
Synaptic ResonatorResonators harness and redirect the cognitive potential of stray thoughts and autonomic systems, leading every single chip to increase the efficiency of its closest processing neighbors.Tier 5RareThe Machine Age
Synaptic StructuresThrough the development of macroscopic synaptic nodes, the will of the Hive will be strengthened.Tier 0
Synaptic SustainerDedicated facilities organize the maintenance of the Lathe's critical components, allowing us to support more chips and a healthier network environment.Tier 5RareThe Machine Age
Synaptic ValidatorWhile the primary purpose of the validator's specialized functions is to help formulate infinity theses, it can also be applied to more general aspects of computing.Tier 5RareThe Machine Age
Synchronized DefensesAligning defensive and offensive weapon execution paradigms allows for increased efficiency.Tier 4Rare
Synchronized Firing Patterns+10% Defense Platform DamageTier 5
Synthetic Thought Patterns+2.5% Resources from JobsTier 3
Tachyon LancesA more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.Tier 4
Tachyon SensorsAdvanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.Tier 4
Tangle PulseRefined biological compounds disrupt targeting systems and short-range communications, sowing chaos among enemy ranks.Tier 2
Tangler Pod LauncherReleases concentrated bio-energetic fields, further boosting the evasion capabilities of our ships.Tier 2
Targeted Gene ExpressionsStricter control of RNA and protein production on the cellular level.Tier 3Rare
TelepathyOnce fully adapted to the basics of Psionics, the mind is capable of connecting to other individuals, becoming something greater.Tier 3RareShadows of the Shroud
Tempest Cage ArchitectureThis novel approach to ship architecture will significantly reduce the negative effects cosmic storms have on our weapon systems.Tier 2Cosmic Storms
Temple of Transportation+0.25 Envoys · +1 Monthly Unity from Hyper RelaysTier 2First Contact Story Pack
Terrestrial SculptingThere is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.Tier 2
The Collective Self+1 Official Capacity · +1 Commander Capacity · +1 Scientist CapacityTier 3
The Living State+5% Faction Resource OutputTier 2
The Rules of RealityRecent experiments confirm that our edits to reality are only temporary. More significant alterations will be necessary to anchor these changes.Tier 5RareThe Machine Age
Theoretical Infinity ThesisPrecise and incredibly minute alterations in gravity allow us to inject commands into the code of reality. Extreme caution is imperative as we learn the applications of this new and incredible tool.Tier 5RareThe Machine Age
Thermodynamic Yield Control+5% Explosive Weapon DamageTier 5
Thought EnforcementTelepaths can monitor the citizenry for incorrect thoughts, but with some study they could also correct thought aberrations that they find.Tier 4RareShadows of the Shroud
Thrall-WorldsThrough the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.Tier 2
Thruster Bio-integrationArtificial thrusters can be integrated into spaceborne organisms with appropriate considerations for energy supply and connections to neural motor centers.Tier 2
Titans+80 Fleet Command LimitTier 5Apocalypse
Tomb World Adaptation+0.2 Tomb World HabitabilityTier 3Rare
Tracker StopperReleases a biological pulse that locks down enemy reloading for extended periods.Tier 5Rare
Tracking ImplantsFurther advancements in the field of subdermal implants can provide detailed information regarding the movements and actions of the implanted.Tier 4Rare
Transgenic Crops+5% Food from JobsTier 5
Trinary Computing+0.25 Envoys · +10% Operation Speed · -1 Operation DifficultyTier 2First Contact Story Pack
Unified Field TheoryThe fundamental forces of the universe can be mediated by physical fields. Mastering this process allows us to play as gods - at least within the confines of the science lab.Tier 2
Unified GovernmentOnce a colony has been firmly established and pioneers turn into citizens, the need for a strong local government providing stability trumps the colonial need for flexibility.Tier 0
Unity of Purpose-15% Deviancy · +5% AmenitiesTier 2
Universal Macrophage+10% Organic Leader Lifespan · +10% Biological Pop Growth SpeedTier 3Rare
Unusual Senses+0.25 EnvoysTier 2First Contact Story Pack
UV Lasers+5% Army DamageTier 2
Vector Lock CannonBiologically enhanced projectiles are fired, countering evasive maneuvers and striking agile targets.Tier 1
Virulent CystsCysts filled with reproductive fluid allow for each Voidworm in a fertile Troika to independently produce spawn when bombarding an inhabited planet.Tier 3
Vitality Boosters+10 Leader LifespanTier 2
Voidworm Immunity+15% Damage to Voidworms · +15% Damage to Voidworms · +15% Damage to VoidwormsTier 3Grand Archive
Volatile Material PlantsAside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.Tier 2
Volcanic ForgeWhen deployed, this facility slowly transforms a planet into a volcanic paradise, surfacing useful resources along the way. Thermoforgers can accelerate the transformation.Tier 2Rare
Volcanic TerraformingAdvances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. We can terraform a Volcanic World into a temperate planet.Tier 2RareInfernals Species Pack
Vultaum Reality ComputerThe reality computers of the Vultaums were unique processing units, dedicated to analyzing existence itself, not quite through physics, but rather by trying to reverse engineer reality's source code and find the glitch that would finally allow the Vultaums to take down the simulation where they believed they lived.Tier 4RareAncient Relics Story Pack
Waystations+2 Station CapacityTier 0
Weather Control SystemsThe ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation.Tier 2
Weaver Aura CasterGenerates dynamic bio-electric auras, vastly enhancing firing speed across multiple vessels, ensuring relentless pressure on enemy fleets.Tier 4
Weaver Biofield GeneratorsFires organic projectiles that emit energizing biofields, subtly increasing the firing speed of weapons systems.Tier 1
Weaver Booster BlasterRefined bio-munitions enhance biofield intensity, further accelerating the rate of fire.Tier 2
Weaver Organo-Tech AmplifierDeploys adaptive bio-projectiles that amplify reaction times and system efficiency, enabling a significant increase in fire rate.Tier 3
Weaver Swift ShooterUnleashes hyper-charged bio-munitions that create large-scale enhancement fields, enabling fleets to unleash sustained, rapid-fire barrages.Tier 5
Weaver Wave MakerProjects waves of bio-energy that push our weaponry to their peak performance, flooding the battlefield with devastating firepower.Tier 5Rare
WeaversBuilding on the foundations of early bio-engineering, Weavers are crafted to balance agility with increased combat capabilities.Tier 1
Whirlwind MissilesNew miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.Tier 4
Wormhole StabilizationA naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.Tier 3Rare
X-Ray Lasers+5% Army DamageTier 3
Xeno Diplomacy+10% Diplomatic WeightTier 2
Xeno Outreach AgenciesThis corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.Tier 3
Xeno Relations+10% Diplomatic WeightTier 3
Xeno-Aesthetics+0.5 Envoys · +10% Damage to RivalsTier 2First Contact Story Pack
Xeno-Hydraulic MasterySapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aqueducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.Tier 1
Xeno-Linguistics+20% First Contact Speed · no Show only custom tooltipTier 1RareGalactic Paragons
XenobiologyThe study of alien life has moved beyond mere cataloging. By examining the structures and survival strategies of organisms evolved under foreign stars, we open new avenues in medicine, adaptation, and design.Tier 1
XenologyStudying the fauna of other worlds gives insight into alien behaviors, allowing us to identify and domesticate docile entities.Tier 1
Yuht Astronomical InterferometerThe Yuht were a paradoxical society, obsessed with the idea of finding other sentient species, yet refusing to accept that they were not alone. They were so focused on disproving any claim of alien life, that their bias found a way into their technology. However, with the proper modifications and calibrations, we could certainly fix their powerful detection arrays.Tier 4RareAncient Relics Story Pack
Zero Point PowerThese generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.Tier 4
Zero-G Laboratories+10% Resources Produced from Research StationsTier 1
Zero-G Refineries+10% Resources Produced from Mining StationsTier 1
Zro DistillationAn extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, Zro acts as a very potent (and addictive) drug that enhances Psi abilities.Tier 3Rare
Zro LaunchersThese highly concentrated pellets of zro can be dispersed through enemy shields unabated, shifting through multiple realities. Once contact is made with a physical object, the effects are exponential in devastation.Tier 5RareShadows of the Shroud
Zroni Storm CasterZro is a fascinating element, prone to chaotic bursts of energy. We believe that with the right artifacts, we could use it to fuel spatial storms over entire solar systems.Tier 4RareAncient Relics Story Pack