Species traits
Costs, opposite traits and species types.
340 traits
Abrasive Implants-0.1 Happiness-1 pointNot at creation
Acidic Vascularity-75% Job Efficiency for Undesirables+1 point
Adaptive+0.1 Habitability+2 points- Adaptive+0.1 Habitability+2 pointsNot at creation
Adaptive CallusesWhen handling scalding or corrosive materials, extra-thick calluses can be invaluable.0 pointNot at creation
Adaptive ClawsWith diamond-hard digits, this adaptation allows for easier extraction of minerals.0 pointNot at creation
Adaptive CortexWhile an engorged central cortex is slightly uncomfortable, it dramatically accelerates problem-solving and innovation.0 pointNot at creation
Adaptive FramesThis system dynamically reconfigures hardware to meet operational demands, optimizing performance for every designated task.+3 points
Adaptive HarmonicsA series of highly-calibrated holes allows this species to produce soothing, and harmonious sounds simply by moving about.0 pointNot at creation
Adaptive InsulatorsA thick insulating layer safeguards against accidents, especially in high-energy environments.0 pointNot at creation
Adaptive MutationsBy introducing hyper-adaptive nucleotides into the genetic structure of this species, they are capable of evolutionary changes in real time.0 pointNot at creation
Adaptive PheromonesHighly adaptive pheromones can be incredibly persuasive during negotiations.0 pointNot at creation
Adaptive PlowsAn extra appendage with a hardened shovel-like digit speeds up tilling and planting. Adapting to various terrain types, these malleable plows are always the right tool for the job.0 pointNot at creation
Adaptive Sense OrgansEnhanced sensory organs facilitate a deeper understanding and appreciation of diverse perspectives. Before you can thrive, you must first observe.0 pointNot at creation
Agrarian+15% Job Efficiency for Farmer jobs+2 points
Ancient Dreadnought+500% Army Damage · +15% Job Efficiency for Metallurgist jobs+3 pointsNot at creation
Ancient Dreadnought+500% Army Damage · +15% Job Efficiency for Metallurgist jobs+2 pointsNot at creation
Aquatic+0.2 Ocean Habitability+2 points- Arkship Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
Art Generator+2% Job Efficiency for Administrative jobs0 pointNot at creation
Assembly SlagAn intricate integration of Living Metal allows this machine species to expand not through conventional construction, but via the accretion and self-assembly of auto-ferrous frameworks.+2 points
Augmentations of the Choir+10% Job Efficiency for Researcher jobs · +10% Job Efficiency for Administrative jobs0 pointNot at creation
Augmentations of the Commune+10% Job Efficiency for Workers · +10% Job Efficiency for Administrative jobs0 pointNot at creation
Augmentations of the Fellowship+10% Job Efficiency for Metallurgist jobs · +10% Job Efficiency for Artisan jobs · +10% Job Efficiency for Administrative jobs0 pointNot at creation
Augmentations of the Templars+0.1 Army Health · +10% Army Damage · +10% Job Efficiency for Soldier jobs0 pointNot at creation
Augmented Intelligence-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Bioadaptability+0.3 Species Minimum Habitability · -5% Pop Amenities Usage · +5% Pop Growth Speed+1 pointNot at creation
Biomimetic Assembly+20% Job Efficiency for Roboticist jobs+1 pointNot at creation
Bionic Engineers+15% Job Efficiency for Engineer jobs+1 point
Bionic Physicists+15% Job Efficiency for Physicist jobs+1 pointNot at creation
Bionic Sociologists+15% Job Efficiency for Biologist jobs+1 pointNot at creation
Blind+25% Job Efficiency for Administrative jobs0 pointNot at creation
BloomedThis species has been exposed to the transformational effects of a Gaia Seeder, causing it to sprout mutualistic blooms of lichen when living on Gaia Worlds.0 pointNot at creation- Brain Slug Host+10% Job Efficiency for Researcher jobs · +10% Job Efficiency for Administrative jobs · -25% Pop Growth Speed0 pointNot at creation
Brittle+0.5 Pop Amenities Usage-3 points
BuddingThis species is capable of reproduction by budding, in addition to the more usual fertilization of seeds or spores.+2 points
Bulky+10% Pop Housing Usage-1 point
Bulky+10% Pop Housing Usage · +35% Resettlement Cost-2 pointsNot at creation
Camouflage+10% Job Efficiency for Physicist jobs · +0.2 Army Health+1 point
Cave Dweller+0.5 Species Minimum Habitability · +15% Job Efficiency for Miner jobs · +10% Empire Size from Pops0 pointNot at creation
Charismatic+20% Job Efficiency for Influential jobs+2 points
Chromalogs+20% Job Efficiency for Physicist jobs · +20% Job Efficiency for Administrative jobs · +0.4 Army Health+4 points- Clone Soldier+0.5 Governing Ethics Attraction · -40 Leader Lifespan · +50% Army Damage0 pointNot at creation
- Clone Soldier Ascendant+0.5 Governing Ethics Attraction · +0.2 Habitability · +40% Job Efficiency for Elites0 pointNot at creation
- Clone Soldier Descendant+0.2 Governing Ethics Attraction · +20% Army Damage · +10% Pop Food Upkeep0 pointNot at creation
Cold Climate Mods+0.7 Tundra Habitability · +0.7 Arctic Habitability · +0.7 Alpine World Habitability+1 pointNot at creation- Cold Climate Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
Cold Planet Preference+0.75 Arctic Habitability · +0.75 Alpine World Habitability · +0.75 Tundra Habitability0 pointNot at creation
Combat-Synced+7% Job Efficiency for Engineer jobs · +5% Pop Energy Upkeep+1 point
Commercial Genius-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Communal-10% Pop Housing Usage+1 point
Compliance Filters+10% Job Efficiency for Administrative jobs+1 point
Conformists+0.3 Governing Ethics Attraction+2 points
Conservationist-10% Pop Consumer Goods Upkeep+1 point
Conservative+0.05 Happiness · +0.25 Governing Ethics Attraction · -0.5 Species leader exp gain0 pointNot at creation
Conversational AI+5% Job Efficiency for Trader jobs0 pointNot at creation
Crafted Smiles-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Cranial Hypertrophy+15% Job Efficiency for Researcher jobs · -10% Job Efficiency for Workers & Menial Drones+2 points
Cranial Megatrophy+25% Job Efficiency for Researcher jobs · -20% Job Efficiency for Workers & Menial Drones+4 points
Crucible CommunityTempered by adversity and bound by shared struggle, this species has been forged into an unbreakable whole. Their collective will fuels governance, each member a vital link in the chain of unity.+1 point
CrystallizationWith crystalline growths, this species is capable of generating self replicating lattices of themselves, in addition to the more usual reproductive methods.+2 points
Custom-Made-15% Mechanical Pop Assembly Speed-1 point- Cyber Commandos+75% Army Damage · -20% Pop Growth Speed · +15% Job Efficiency for Soldier jobs0 pointNot at creation
- Cyber Shock Troops+50% Army Damage · -10% Pop Growth Speed · +10% Job Efficiency for Soldier jobs0 pointNot at creation
Cybernetic+0.2 Habitability · +10% Army Damage · +40 Leader Lifespan0 pointNot at creation- Cyborg Soldiers+25% Army Damage · +5% Job Efficiency for Soldier jobs0 pointNot at creation
Dark Matter Engines+20% Job Efficiency+2 pointsNot at creation
De-Cyberized+10% Job Efficiency for Biologist jobs · +10% Job Efficiency for Administrative jobs · +0.05 Happiness0 pointNot at creation
Decadent-0.1 Worker Happiness · -0.1 Slave Happiness-1 point- Decadent-0.1 Worker Happiness · -0.1 Slave Happiness-1 point
Dedicated Miner-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Delicate Chassis-50% Army Damage · -5% Job Efficiency for Workers & Menial Drones · -15% Job Efficiency for Soldier jobs-1 point
Delicate Frames-50% Army Damage · -5% Job Efficiency for Workers & Menial Drones · -15% Job Efficiency for Soldier jobs-1 pointNot at creation
Delicious+100% Job Efficiency for Livestock+2 pointsNot at creation
Deviants-0.15 Governing Ethics Attraction-1 point- Deviants-0.15 Governing Ethics Attraction-1 point
- Disconnected+1 Pop Amenities Usage0 pointNot at creation
Docile-10% Empire Size from Pops+2 points- Docile Livestock+30% Pop Growth Speed · +10% Job Efficiency for Administrative jobs · -50% Job Efficiency for Technician jobs0 pointNot at creation
Domestic Protocols+20% Job Efficiency for Influential jobs+2 pointsNot at creation
Double-Jointed-10% Pop Housing Usage+1 point
Double-Jointed-10% Pop Housing Usage · -35% Resettlement Cost+1 pointNot at creation
Drake-Scaled+1 Army Health+3 pointsNot at creation
Dry Climate Mods+0.7 Arid Habitability · +0.7 Savanna World Habitability · +0.7 Desert Habitability+1 pointNot at creation- Dry Climate Mutations+0.3 Desert Habitability · +0.3 Arid Habitability · +0.3 Savanna World Habitability0 pointNot at creation
Dry Planet Preference+0.75 Desert Habitability · +0.75 Arid Habitability · +0.75 Savanna World Habitability0 pointNot at creation
Ductile+100% Job Efficiency for Livestock+2 pointsNot at creation
Durable-10% Robot Upkeep+1 point
Durable-0.5 Pop Amenities Usage+1 point
Earthbound+10% Job Efficiency for Technician jobs · +50% Defense Army Damage0 pointNot at creation- Ecumenopolis Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
Efficient Processors+5% Job Efficiency+3 points
Efficient Processors+5% Job Efficiency+2 pointsNot at creation
Egg LayingThe young of this species do not develop inside a parent, but inside the protective shell of an egg. This allows for rapid growth during times of plenty.+2 points
Elevated Synapses-30 Leader Lifespan · -5% Pop Growth Speed+2 points
Embellished Augments+20% Job Efficiency for Influential jobs+1 point
Emotion Emulators+20% Job Efficiency for Influential jobs+1 point
Enduring+20 Leader Lifespan+1 point
Engineering Core+15% Job Efficiency for Engineer jobs+1 point
Enhanced Memory-1 Leader Maximum Negative Traits · -25% Leader Upkeep+2 points
Enhanced Memory-1 Leader Maximum Negative Traits · -25% Leader Upkeep+1 point
Enigmatic Fortress-50% Pop Amenities Usage+3 pointsNot at creation
Enigmatic Fortress-50% Pop Amenities Usage+2 pointsNot at creation
Erudite+20% Job Efficiency for Researcher jobs · -1 Leader Maximum Negative Traits · -10% Leader Upkeep+4 pointsNot at creation
Eternal MachineOur steel forms are designed for eternity, constructed from materials that do not decay like organic matter.+4 points
Excessive Endurance-5% Pop Growth Speed · -30 Leader Lifespan+3 points- Existential IteroparityThis species grew up in hostile conditions where outbreeding your rivals was the key to survival.+2 points
Exotic Fuel Consumption+10% Job Efficiency for Specialists & Complex Drones+1 pointNot at creation
Exotic Metabolism+50 Leader Lifespan+1 pointNot at creation
Expressed Tradition-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Extradimensional+50% Leader Lifespan · +0.5 Habitability · -25% Pop Growth Speed0 pointNot at creation
Extremely Adaptive+0.2 Habitability+4 points
FamilialBound by deep, enduring relationships with their closest relatives, this species forms highly efficient and cohesive collectives.+2 points
Farm Appendages-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Felsic+100% Job Efficiency for Livestock+2 pointsNot at creation
Fertile+20% Pop Growth Speed · -5% Pop Housing Usage · +0.1 Happiness+4 pointsNot at creation
Fleeting-10 Leader Lifespan-1 point- Fleeting-25 Leader Lifespan-1 point
Fleeting Excellence-20 Leader Lifespan+2 points
Flight+1 Effective Commander Skill Level · -30% Army Damage Taken+2 points- Forcefully Devolved-10% Army Damage · -10% Job Efficiency · -10% Pop Growth Speed0 pointNot at creation
- Gaia World Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
- Gaia World Preference+1 Gaia World Habitability0 pointNot at creation
Gaseous ByproductsThe metabolic processes of this species cause regular venting of gases useful to industry.+2 points
Geleboric Mutations-20% Leader Lifespan · -20% Pop Growth Speed · -0.1 Happiness0 pointNot at creation
Gene Mentorship-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Genetic MemoryPassing down knowledge and learnings from one generation to the next has been the start of many civilizations. This species has taken it a step further by encoding survival insights directly into their genetic code, ensuring that each generation is born with the accumulated wisdom of their ancestors.+3 points- Habitat Preference+0.8 Habitat Habitability0 pointNot at creation
Harvesters+15% Job Efficiency for Farmer jobs+2 points
Harvesters+10% Job Efficiency for Farmer jobs+1 point- Haunted+1 Pop Amenities Usage0 pointNot at creation
Haunting Visions-10% Job Efficiency for Specialists & Complex Drones · -10% Job Efficiency for Elites-2 points
High Bandwidth+10% Empire Size from Pops-2 points
High Bandwidth+10% Empire Size from Pops-2 points
High Maintenance+10% Robot Upkeep-1 point
High Maintenance+0.5 Pop Amenities Usage-2 points- Hive World Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
- Hive-MindedThis species is made up of semi-autonomous individuals bound up in a single, unfathomably vast consciousness.0 pointNot at creation
Hollow BonesThe fragile bones of this species allow them to move elegantly and with ease. However, they are also more susceptible to the gravitational effects of their world.-3 points
IncubatorsWhen isolated or few in numbers, a species with this trait naturally adapts and is able to focus on procreation with an intentness others would consider extreme. However, when in large numbers, this effect is reversed, and they find reproduction more difficult.+2 points
Industrious+15% Job Efficiency for Miner jobs+2 points
Infinity Sphere+25% Job Efficiency for Researcher jobs+3 pointsNot at creation
Infinity Sphere+25% Job Efficiency for Researcher jobs+2 pointsNot at creation
Ingenious+15% Job Efficiency for Technician jobs+2 points
Inner Darkness+15% Job Efficiency for Physicist jobs · -20 Leader Lifespan · -20% Pop Growth Speed0 pointNot at creation
Inorganic Breath+50% Pop Upkeep+3 points
Inquisitive Axioms+20% Job Efficiency for Researcher jobs · -10% Leader Upkeep · -1 Leader Maximum Negative Traits+4 pointsNot at creation
Integrated Weaponry+100% Army Damage · +15% Job Efficiency for Enforcer jobs · +15% Job Efficiency for Soldier jobs+2 points
Integrated Weaponry+100% Army Damage · +15% Job Efficiency for Enforcer jobs · +15% Job Efficiency for Soldier jobs+1 point
Intelligent+10% Job Efficiency for Researcher jobs+2 points
InterconnectedOver generations, the boundary between Arkship and occupant has dissolved. The vessel became an extension of their senses and limbs; they, in turn, became a functional component of its design.+2 points- Invasive SpeciesRapid reproduction. High dispersal ability. Zero useful capabilities.+2 points
Irradiated+1 Tomb World Habitability · +30 Leader Lifespan0 pointNot at creation- Jinxed+1 Leader Maximum Negative Traits-1 point
Juiced Power+40% Army Damage · -10 Leader Lifespan · -1.5% Pop Growth Speed+1 point- Latent Psionic+5% Job Efficiency for Researcher jobs · +5% Job Efficiency for Administrative jobs · +5% Job Efficiency for Telepath jobs0 pointNot at creation
- Latent Psionic+5% Job Efficiency for Researcher jobs · +5% Job Efficiency for Administrative jobs · +5% Job Efficiency for Telepath jobs0 pointNot at creation
Learning Algorithms+0.1 Species leader exp gain+1 point
Learning Algorithms+0.25 Species leader exp gain · +1 Effective Leader Skill Level+1 point
Limited Memory-0.4 Species leader exp gain-2 points
Limited Regeneration+15% Army Damage · +10% Leader Lifespan · -5% Pop Amenities Usage+1 pointNot at creation
Lithoid-25% Pop Growth Speed · -25% Monthly Organic Pop Growth Multiplier · +0.5 Habitability0 pointNot at creation
Living Metal Augmentations+50% Leader Lifespan+2 pointsNot at creation
Logic Engines+10% Job Efficiency for Researcher jobs+2 points
Logic Engines+10% Job Efficiency for Researcher jobs+1 point
Low Maintenance-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Loyalty Circuits+0.1 Happiness+2 points
Loyalty Circuits+0.1 Happiness+1 point
Luxurious-20% Job Efficiency for Roboticist jobs-2 points
Machine+1 Machine World Habitability · +20 Leader Lifespan · +0.5 Species Minimum Habitability0 pointNot at creation- Machine World Preference+1 Machine World Habitability0 pointNot at creation
Malleable CallusesWhen handling scalding or corrosive materials, extra-thick calluses can be invaluable.0 pointNot at creation
Malleable ClawsWith diamond-hard digits, this adaptation allows for easier extraction of minerals.0 pointNot at creation
Malleable CortexWhile an engorged central cortex is slightly uncomfortable, it dramatically accelerates problem-solving and innovation.0 pointNot at creation
Malleable GenesThis species does not stick as rigidly to identifiable features and organs as most other species do. Instead they grow the best appendage for the job. However this instability has some drawbacks.+6 pointsNot at creation
Malleable HarmonicsA series of highly-calibrated holes allows this species to produce soothing, and harmonious sounds simply by moving about.0 pointNot at creation
Malleable InsulatorsA thick insulating layer safeguards against accidents, especially in high-energy environments.0 pointNot at creation
Malleable PheromonesHighly adaptive pheromones can be incredibly persuasive during negotiations.0 pointNot at creation
Malleable PlowsAn extra appendage with a hardened shovel-like digit speeds up tilling and planting. Adapting to various terrain types, these malleable plows are always the right tool for the job.0 pointNot at creation
Malleable Sense OrgansEnhanced sensory organs facilitate a deeper understanding and appreciation of diverse perspectives. Before you can thrive, you must first observe.0 pointNot at creation
Marked-0.06 Army Health · +6% Army Morale Damage0 pointNot at creation
Mass-Produced+15% Mechanical Pop Assembly Speed+1 point
Matrix Trading+20% Job Efficiency for Trader jobs+1 pointNot at creation
Mechanical+1 Machine World Habitability · +0.5 Species Minimum Habitability0 pointNot at creation
Migratory-35% Resettlement Cost+1 point
Molebots+0.5 Species Minimum Habitability · +15% Job Efficiency for Miner jobs · +10% Empire Size from Pops0 pointNot at creation
Monoform-50% Pop Housing Usage · +20% Mechanical Pop Assembly Speed+4 pointsNot at creation
Mote-powered ToolsStrategically integrating high-explosives can significantly amplify the impact of basic tools.+1 pointNot at creation
Mutagenic Habitability+0.5 Desert Habitability · +0.5 Arid Habitability · +0.5 Savanna World Habitability0 pointNot at creation- Nanite World Habitability+0.8 Nanite World Habitability · +0.6 Desert Habitability · +0.6 Tropical Habitability0 pointNot at creation
Nannybot+5% Job Efficiency for Influential jobs0 pointNot at creation
Nascent StageThis species gives birth at an early stage of development, resulting in a prolonged period where the young are incapable of contributing to society. During this time, they remain blissfully unaware of the responsibilities and burdens that come with sapience.-2 points
Natural Engineers+15% Job Efficiency for Engineer jobs+1 point
Natural Intellectuals+5% Job Efficiency for Administrative jobs · +10% Job Efficiency for Researcher jobs · -10% Job Efficiency for Workers & Menial Drones0 pointNot at creation
Natural Machinist+25% Job Efficiency for Metallurgist jobs · +25% Job Efficiency for Artisan jobs+3 pointsNot at creation
Natural Physicists+15% Job Efficiency for Physicist jobs+1 point
Natural Sociologists+15% Job Efficiency for Biologist jobs+1 point
Necrophage+80 Leader Lifespan · -50% Pop Growth Speed · -50% Monthly Organic Pop Growth Multiplier0 pointNot at creation
Nerve Stapled+15% Job Efficiency · -1 Species leader exp gain · -15% Empire Size from Pops+4 pointsNot at creation
Neural Limiters-0.2 Species leader exp gain · -1 Effective Councilor Skill-2 points
Neuro-Calmed-5% Empire Size from Pops · +0.15 Governing Ethics Attraction0 pointNot at creation
Neuro-Savant-1 Leader Maximum Negative Traits · +0.1 Species leader exp gain0 pointNot at creation- Nivlac+0.5 Habitability · +15% Pop Growth Speed+2 pointsNot at creation
Nonadaptive-0.1 Habitability-2 points- Not of This World+10% Pop Upkeep0 pointNot at creation
Not of This World-10 Leader Lifespan · +10% Pop Upkeep0 pointNot at creation
Noxious+0.3 Species Minimum Habitability · -0.3 Species Maximum Habitability · +50% Army Damage+1 point- Numistic Administration+25% Job Efficiency for Trader jobs+1 pointNot at creation
- Orbital Habitat Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
OrganicCarbon based lifeforms require a steady diet of nutrients to preserve their biological functions.0 pointNot at creation
Pathogenic GenesA novel genetic disease prevents this species from producing offspring. It has resisted all known gene therapy methods.-1 pointNot at creation
Perfected Genes+25 Leader Lifespan · -0.2 Species leader exp gain0 pointNot at creation
Permeable SkinSpecially developed skin that requires ideal conditions coats this species. As long as this species does not stray far from their home climate that shouldn't be a problem.-1 point
Photoadaptive+10 Leader Lifespan+2 points
PhototrophicThis species is sustained by a combination of both food and sunlight.+1 point
Physics Core+15% Job Efficiency for Physicist jobs+1 point
Plasmic+15% Pop Growth Speed · -10% Pop Housing Usage · +0.15 Habitability0 pointNot at creation
PolymelicThis species has added genetic material from the Tiyanki Matriarch into their DNA sequence. This has granted them rapid asexual reproduction, as well as a few unexpected tentacles.+3 pointsNot at creation
Power Drills+15% Job Efficiency for Miner jobs+2 points
Power Drills+10% Job Efficiency for Miner jobs+1 point
Power IntensiveThese cybernetic components require frequent recharging from an external power source.-1 pointNot at creation
Pre-Planned Growth+15% Pop Food Upkeep · +15% Pop Mineral Upkeep · +15% Pop Alloy Upkeep+2 points- Pre-SapientSpending a brief time bereft of conscious thought, this species will soon grow up to be a fully sapient being.0 pointNot at creation
Proles+10% Army Damage · +10% Job Efficiency for Workers & Menial Drones · -15% Job Efficiency for Researcher jobs0 pointNot at creation
Propaganda Machines+15% Job Efficiency for Administrative jobs+1 point- Psionic+10% Job Efficiency for Researcher jobs · +10% Job Efficiency for Administrative jobs · +10% Job Efficiency for Telepath jobs0 pointNot at creation
- Psionic+10% Job Efficiency for Researcher jobs · +10% Job Efficiency for Administrative jobs · +10% Job Efficiency for Telepath jobs0 pointNot at creation
Psionic Ephapse+0.05 Happiness · +5% Job Efficiency0 pointNot at creation- Psychological InfertilityMembers of this species are extremely sensitive to the rigors of conflict with the resulting stress taking over the more primal urges.-2 points
Pyroclastic ChannelingShaped by the relentless fury of volcanic worlds, this species does not fear pyroclastic forces - they channel and manipulate them, transforming devastation into a vital source of sustenance and power.+1 point
Quarrelsome-10% Job Efficiency for Administrative jobs-1 point- Quarrelsome-10% Job Efficiency for Administrative jobs-1 point
Quick Learners+0.1 Species leader exp gain+1 point
Radiation Shields+0.7 Tomb World Habitability · +10 Leader Lifespan · -10% Pop Housing Usage0 pointNot at creation
Radiotrophic+0.1 Tomb World Habitability+2 points
Rapid Breeders+10% Pop Growth Speed+2 points- Rapid Breeders+10% Pop Growth Speed+2 pointsNot at creation
Rare Crystal Exterior+0.3 Habitability+1 pointNot at creation
Reaver+5% Job Efficiency for Trader jobs+2 points- Reawakened-15% Job Efficiency0 pointNot at creation
Recursive LearnersBorn to the Arkship, this species refines its knowledge in generational cycles, each cohort improving upon the last to meet their vessel's unique demands.+1 point
Recycled+20% Job Efficiency for Roboticist jobs+2 points
Refurbished Implants+10% Pop Growth Speed+1 point
Regen-Optimized+0.1 Habitability · +10% Pop Growth Speed0 pointNot at creation- Relic World Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
- Relic World Preference+0.8 Relic World Habitability0 pointNot at creation
Repugnant-20% Job Efficiency for Influential jobs-2 points
Repurposed Hardware-0.1 Species leader exp gain-1 point
Research Assistants+2% Job Efficiency for Researcher jobs0 pointNot at creation
Resilient+50% Defense Army Damage+1 point- Ring World Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
- Ring World Preference+1 Ring World Habitability0 pointNot at creation
- Ring World Preference+1 Ring World Habitability0 pointNot at creation
Ritualistic Implants+5% Job Efficiency for Metallurgist jobs · +5% Job Efficiency for Artisan jobs · +5% Job Efficiency for Engineer jobs0 pointNot at creation
Robust+0.3 Habitability · +5% Job Efficiency · +50 Leader Lifespan+4 pointsNot at creation
Rooted+200% Resettlement Cost-3 points
Scarcity Algorithms-25% Job Efficiency for Trader jobs-1 pointNot at creation
Scarcity Subroutines-25% Job Efficiency for Trader jobs-1 point
Scavenger Bot+50% Mechanical Pop Assembly Speed+3 pointsNot at creation
Scavenger Bot+100% Pop Growth Speed+2 pointsNot at creation
Scintillating SkinThe outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.+2 points
Seasonal Dormancy-15% Pop Upkeep+2 points
Sedentary+35% Resettlement Cost-1 point- Self-ModifiedMembers of this offshoot species have spontaneously altered their genetic makeup to give themselves an advantage.0 pointNot at creation
- Serviles+0.1 Happiness · +10% Job Efficiency for Workers & Menial Drones+1 pointNot at creation
Shell SlagAn intricate symbiosis with Living Metal allows this species to grow not in the traditional sense, but through the accretion and self-assembly of bio-ferrous structures.+2 points
Shelled-30% Pop Housing Usage · +0.1 Habitability+3 points
Shielded Components+0.3 Habitability · +5% Job Efficiency · +50 Leader Lifespan+3 pointsNot at creation
Shroud-Forged+25% Job Efficiency for Specialists & Complex Drones · -25% Job Efficiency for Workers & Menial Drones · +0.5 Shroud-Forged Consumer Goods Upkeep0 pointNot at creation
Slimespawn+10% Pop Growth Speed · -10% Pop Upkeep0 pointNot at creation
Slow Breeders-10% Pop Growth Speed-2 points
Slow Learners-0.1 Species leader exp gain-1 point
Social Pheromones-5% Pop Housing Usage · -5% Pop Amenities Usage · +5% Pop Growth Speed+1 pointNot at creation
Sociology Core+15% Job Efficiency for Biologist jobs+1 point
Solar Celled+10 Leader Lifespan+2 points
Solitary+10% Pop Housing Usage-1 point
Somewhat Uplifted+10% Job Efficiency for Researcher jobs0 pointNot at creation
Spare Organs+50% Job Efficiency for Livestock jobs+2 points
Spatial Mastery+1 Effective Leader Skill Level · -50% Army Damage Taken · -10% Pop Housing Usage+4 points
Spliced Adaptability-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Starborn-50% Resettlement Cost · +0.1 Habitability0 pointNot at creation
Stargazer-50% Resettlement Cost · +0.1 Habitability0 pointNot at creation
Storm FusedThe Storm Fused learned to cultivate their Inner Storm as they strain for enlightenment.0 pointNot at creation
Storm TouchedBeing inside a cosmic storm fills the Storm Touched with devotional aspiration.0 pointNot at creation
Streamlined Protocols-10% Empire Size from Pops+2 points
Streamlined Protocols-10% Empire Size from Pops+1 point
Strong+20% Army Damage · +2.5% Job Efficiency for Workers & Menial Drones · +10% Job Efficiency for Soldier jobs+1 point
Structural AwarenessDesigned to live within the Arkship, these machines continuously map its internal stresses, flows, and routines. Different arkship designs produce different patterns, and they iteratively optimize their behavior to match the vessel they inhabit.+1 point
Superconductive+15% Job Efficiency for Technician jobs+2 points
Superconductive+10% Job Efficiency for Technician jobs+1 point
Suppressed+10% Job Efficiency · -1 Species leader exp gain · -85% Job Efficiency for Civilians & Maintenance Drones+3 pointsNot at creation
Survivor+0.7 Tomb World Habitability · +10 Leader Lifespan · -10% Pop Housing Usage0 pointNot at creation- Synaptic Lathe Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
Synthetic Salvation+0.5 Governing Ethics Attraction · +0.05 Happiness · +5% Job Efficiency for Administrative jobs0 pointNot at creation
Talented-1 Leader Maximum Negative Traits · -10% Leader Upkeep+1 point
Tankbound+50% Pop Amenities Usage · -25% Pop Growth Speed0 pointNot at creation
Technical Talent-10 Leader Lifespan · -1.5% Pop Growth Speed+1 point
Terraphobic-0.35 Army Health-1 point
Thermophile+10 Leader Lifespan · +0.2 Volcanic World Habitability0 pointNot at creation
Thrifty+25% Job Efficiency for Trader jobs+2 points- Tomb World Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
- Tomb World Preference+0.8 Tomb World Habitability · +0.6 Desert Habitability · +0.6 Tropical Habitability0 pointNot at creation
Trading Algorithms+25% Job Efficiency for Trader jobs+2 points
Trading Algorithms+25% Job Efficiency for Trader jobs+1 point
Traditional+10% Job Efficiency for Administrative jobs+1 point
Unbreakable ResolveBound by an intricate web of mirror neurons, these individuals possess an innate ability to synchronize their will. Duty is not a burden, but a shared purpose, and hardship is met with unwavering unity.+2 points
Uncanny-20% Job Efficiency for Influential jobs-1 point
Uncanny Intuition+2 Effective Councilor Skill+3 points- Unintelligent+20% Pop Growth Speed · -100% Job Efficiency for Technician jobs · -100% Job Efficiency for Researcher jobs0 pointNot at creation
Universal AugmentationsUniversal plug-and-play connection ports allow augmentations to be replaced as needed, aligning their capabilities with current operational demands.+2 pointsNot at creation
Unlifted-60% Job Efficiency for Researcher jobs0 pointNot at creation- Unplugged+1 Pop Amenities Usage · -20 Leader Lifespan0 pointNot at creation
Unruly+10% Empire Size from Pops-2 points
UpliftedThis species was uplifted from an existence of instinct and base emotion. Now burdened with sapience, they must learn to navigate free will.0 pointNot at creation
Uplifted+10% Job Efficiency for Researcher jobs · +0.1 Species leader exp gain0 pointNot at creation
Utilitarian Augments-20% Job Efficiency for Influential jobs-2 pointsNot at creation
Vat-Grown+25% Monthly Organic Pop Growth Multiplier · -5% Pop Housing Usage · -10% Pop Amenities Usage+2 pointsNot at creation
Venerable+80 Leader Lifespan+4 points
Very Strong+40% Army Damage · +5% Job Efficiency for Workers & Menial Drones · +15% Job Efficiency for Soldier jobs+3 points
Virtual+0.25 Species Minimum Habitability0 pointNot at creation- Virtual+0.25 Species Minimum Habitability0 pointNot at creation
Vocational GenomicsAdvanced genetic strings feature epigenetic triggers that adapt to occupational demands, dynamically optimizing gene expression for the host's work environment.+3 pointsNot at creation- Void DwellerThis species thrives in orbital habitats, with an inherent ability to efficiently navigate their maze-like corridors and complicated architecture. They are at ease in zero gravity but do not respond well to a planetary environment.0 pointNot at creation
Voidling+0.8 Species Minimum Habitability+3 pointsNot at creation
Volatile ExcretionsThe highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.+2 points
Volatile Mote Reactor+10% Job Efficiency for Workers & Menial Drones+1 pointNot at creation- Volcanic Preference+0.75 Volcanic World Habitability · +0.5 Desert Habitability · +0.5 Arid Habitability0 pointNot at creation
- Volcanic World Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
War Machine+5% Army Damage0 pointNot at creation
Wasteful+10% Pop Consumer Goods Upkeep-1 point- Wasteful+10% Pop Consumer Goods Upkeep-1 point
Waterproof+0.2 Ocean Habitability+2 points
Weak-20% Army Damage · -2.5% Job Efficiency for Workers & Menial Drones · -10% Job Efficiency for Soldier jobs-1 point
Wet Climate Mods+0.7 Tropical Habitability · +0.7 Continental Habitability · +0.7 Ocean Habitability+1 pointNot at creation- Wet Climate Mutations-0.2 Desert Habitability · -0.2 Arid Habitability · -0.2 Savanna World Habitability0 pointNot at creation
Wet Planet Preference+0.75 Ocean Habitability · +0.75 Continental Habitability · +0.75 Tropical Habitability0 pointNot at creation
Wilderness-2 Ecumenopolis Habitability · -2 Machine World Habitability · -2 Relic World Habitability0 pointNot at creation
Workerbots+5% Job Efficiency for Miner jobs0 pointNot at creation
Zero-G OptimizedThese machines thrive in orbital habitats, programmed with algorithms to efficiently navigate their maze-like corridors and complicated architecture. However, their optimized construction is poorly suited to a planetary environment.0 pointNot at creation
Zombie-25% Job Efficiency · -50% Job Efficiency for Civilians & Maintenance Drones · -100% Pop Upkeep0 pointNot at creation