Ethics
Axes, costs and effects.
17 ethics
Authoritarian+0.5 Monthly Influence · +5% Job Efficiency for Workers · +50 Add Attunement with …1 point
Egalitarian+15% Faction Resource Output · +5% Job Efficiency for Specialists · +50 Add Attunement with …1 point
Fanatic Authoritarian+1 Monthly Influence · +10% Job Efficiency for Workers · +100 Add Attunement with …2 points
Fanatic Egalitarian+30% Faction Resource Output · +10% Job Efficiency for Specialists · +100 Add Attunement with …2 points
Fanatic Materialist-20% Robot Upkeep · +0.1 All technology research speed · +100 Add Attunement with …2 points
Fanatic Militarist+20% Ship Fire Rate · +100 Add Attunement with …2 points
Fanatic Pacifist-20% Empire Size from Pops · +10 Stability · +100 Add Attunement with …2 points
Fanatic Spiritualist+20% Monthly Unity · -20% Edict Upkeep · -20% Edict Cost2 points
Fanatic Xenophile+20% Trade from Jobs · +2 Envoys · no Show only custom tooltip2 points
Fanatic Xenophobe+20% Pop Growth (or Assembly) Speed · +100 Add Attunement with … · -0.3 Refugee Attraction2 points
Gestalt Consciousness-20% War Exhaustion Gain · +1 Monthly Influence · +2 Encryption3 points
Materialist-10% Robot Upkeep · +0.05 All technology research speed · +50 Add Attunement with …1 point
Militarist+10% Ship Fire Rate · +50 Add Attunement with …1 point
Pacifist-10% Empire Size from Pops · +5 Stability · +50 Add Attunement with …1 point
Spiritualist+10% Monthly Unity · -10% Edict Upkeep · -10% Edict Cost1 point
Xenophile+10% Trade from Jobs · +1 Envoys · +50 Add Attunement with …1 point
Xenophobe+10% Pop Growth (or Assembly) Speed · +50 Add Attunement with … · -0.15 Refugee Attraction1 point