Building
Pirate Free Haven
Havre pirate
ArmyMax 1 per planet
Description
A secluded and hidden city on the colony, where pirates and other lowlifes can congregate to repair their ships and trade stories.
Economy
- Cost
- 500 Minerals, 20 Influence
- Upkeep
- 2 Energy Credits
360 days to build
Effects
- +100 Criminal Jobs
- +100 Army Starting Experience
- +0.1 Produced per 100 Soldiers
- +0.1 Produced per 100 Soldiers
- +0.1 Produced per 100 Soldiers
- +0.1 Produced per 100 Soldiers
- +200 Capital Trader Jobs
- +200 Capital Trader Jobs
- +200 Capital Trader Jobs
Gestalt consciousness
- +100 … Jobs
Effects under a game condition (6)
Conditions as the game defines them.
is_gestalt=no · NOT={…}
- +100 Soldier Jobs
is_gestalt=no · NOT={…} · has_modifier=slave_colony
- +100 Battle Thrall Jobs
OR={…}
- +0.1 Produced per 100 Lord Commanders and … Knights
OR={…}
- +0.1 Produced per 100 Lord Commanders and … Knights
OR={…}
- +0.1 Produced per 100 Lord Commanders and … Knights
OR={…}
- +0.1 Produced per 100 Lord Commanders and … Knights