Building

Pirate Free Haven

Havre pirate

ArmyMax 1 per planet

Description

A secluded and hidden city on the colony, where pirates and other lowlifes can congregate to repair their ships and trade stories.

Economy

Cost
500 Minerals, 20 Influence
Upkeep
2 Energy Credits

360 days to build

Effects

  • +100 Criminal Jobs
  • +100 Army Starting Experience
  • +0.1 Trade Produced per 100 Soldiers
  • +0.1 Trade Produced per 100 Soldiers
  • +0.1 Trade Produced per 100 Soldiers
  • +0.1 Trade Produced per 100 Soldiers
  • +200 Capital Trader Jobs
  • +200 Capital Trader Jobs
  • +200 Capital Trader Jobs

Gestalt consciousness

  • +100 … Jobs
Effects under a game condition (6)

Conditions as the game defines them.

is_gestalt=no · NOT={…}

  • +100 Soldier Jobs

is_gestalt=no · NOT={…} · has_modifier=slave_colony

  • +100 Battle Thrall Jobs

OR={…}

  • +0.1 Trade Produced per 100 job knight commander Lord Commanders and … Knights

OR={…}

  • +0.1 Trade Produced per 100 job knight commander Lord Commanders and … Knights

OR={…}

  • +0.1 Trade Produced per 100 job knight commander Lord Commanders and … Knights

OR={…}

  • +0.1 Trade Produced per 100 job knight commander Lord Commanders and … Knights