Building

Primary Nexus

Noeud primaire

GovernmentNot built by the player

Description

The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.

Economy

Cost
2,000 Minerals
Upkeep
10 Energy Credits

900 days to build

Effects

  • +2,000 Housing
  • +2,000 Amenities
  • +200 Replicator Jobs
  • +400 Coordinator Jobs
  • +300 Hunter-Seeker Drone Jobs
  • +500 Logistic Drone Jobs
  • +16 Planetary Defense Armies
Effects under a game condition (26)

Conditions as the game defines them.

is_imperial_authority=yes · is_cyber_imperial=no · is_synth_imperial=no · is_purity_authority=no · is_cloning_authority=no · is_mutation_authority=no · is_transcendent_authority=no · is_corporeal_authority=no · capital_scope.solar_system?={…}

  • +10% Resources from Job Jobs

capital_tier=2 · has_technology=tech_capital_productivity_1 · NAND={…}

  • +5% Job Efficiency

capital_tier=3 · has_technology=tech_capital_productivity_2 · NAND={…}

  • +10% Job Efficiency

capital_tier=4 · has_technology=tech_capital_productivity_3

  • +15% Job Efficiency

owner?={…} · carrier_is_type=planet · has_current_purge=yes

  • +10% Pop Growth Speed

owner?={…} · carrier_is_type=ship · ship.orbit?={…}

  • +10% Pop Growth Speed

has_modifier=cyber_implant_taxes · growing_species={…}

  • +10% Upkeep for job augmentor Augmentors

is_cyber_imperial=yes

  • +200 Politician Jobs

is_cyber_imperial=yes · NOT={…}

  • -0.1 Happiness

is_cyber_imperial=yes · has_edict=neurocasted_spectacles · capital_scope={…}

  • +0.1 Happiness

has_policy_flag=identity_fusion

  • +10% Upkeep for …

has_policy_flag=identity_initialization

  • +20% Upkeep for …

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=1

  • +1 Max Districts

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=5

  • +1 Max Districts

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=10

  • +1 Max Districts

is_gestalt=yes · has_active_tradition=tr_synthetics_prefabricated_components_machine

  • +100 Replicator Jobs

has_deposit=d_relic_arkship · has_ancrel=yes

  • +25% Research Speed (Archaeostudies)

has_origin=origin_storm_chasers · has_technology=tech_industrial_storm_protection · solar_system?={…}

  • +1 Minerals Produced per 100 Miners
  • +1 Food Produced per 100 Farmers
  • +1 Energy Produced per 100 Technicians

has_origin=origin_storm_chasers · has_technology=tech_advanced_industrial_storm_protection · solar_system?={…}

  • +1 Minerals Produced per 100 Miners
  • +1 Food Produced per 100 Farmers
  • +1 Energy Produced per 100 Technicians

has_cosmic_storms_dlc=yes · has_origin=origin_storm_chasers

  • +5% Unity Unity from Job Jobs

capital_tier=2 · owner?={…}

  • +1 Lord Commander Jobs
  • +100 Knight Jobs

capital_tier=4 · owner?={…}

  • +100 Knight Jobs

sapient_pop_amount=1000

  • +100 Replicator Jobs

sapient_pop_amount=4000

  • +100 Replicator Jobs

has_civic=civic_machine_assimilator

  • -100 Replicator Jobs
  • +100 Logistic Drone Jobs

has_modifier=shroud_forged_physician_modifier

  • +100 Physician Drone Jobs

Conditions

Required technologies

Offered to empires with

Upgraded from

Upgrades to