Building
Planetary Capital
Capitole planétaire
Description
A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
Economy
- Cost
- 800 Minerals
- Upkeep
- 8 Energy Credits
600 days to build
Effects
- +1,500 Housing
- +1,500 Amenities
- +2 Max Corporate Buildings
- +8 Planetary Defense Armies
Effects under a game condition (28)
Conditions as the game defines them.
is_imperial_authority=yes · is_cyber_imperial=no · is_synth_imperial=no · is_purity_authority=no · is_cloning_authority=no · is_mutation_authority=no · is_transcendent_authority=no · is_corporeal_authority=no · capital_scope.solar_system?={…}
- +10% Resources from
Jobs
capital_tier=2 · has_technology=tech_capital_productivity_1 · NAND={…}
- +5% Job Efficiency
capital_tier=3 · has_technology=tech_capital_productivity_2 · NAND={…}
- +10% Job Efficiency
capital_tier=4 · has_technology=tech_capital_productivity_3
- +15% Job Efficiency
owner?={…} · carrier_is_type=planet · has_current_purge=yes
- +10% Pop Growth Speed
owner?={…} · carrier_is_type=ship · ship.orbit?={…}
- +10% Pop Growth Speed
has_modifier=cyber_implant_taxes · growing_species={…}
- +10% Upkeep for Augmentors
is_cyber_imperial=yes
- +200 Politician Jobs
is_cyber_imperial=yes · NOT={…} · OR={…}
- -0.1 Happiness
is_cyber_imperial=yes · has_edict=neurocasted_spectacles · capital_scope={…}
- +0.1 Happiness
has_policy_flag=identity_fusion
- +10% Upkeep for …
has_policy_flag=identity_initialization
- +20% Upkeep for …
has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=1
- +1 Max Districts
has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=5
- +1 Max Districts
has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=10
- +1 Max Districts
is_gestalt=yes · has_active_tradition=tr_synthetics_prefabricated_components_machine
- +100 Replicator Jobs
has_deposit=d_relic_arkship · has_ancrel=yes
- +25% Research Speed (Archaeostudies)
has_origin=origin_storm_chasers · has_technology=tech_industrial_storm_protection · solar_system?={…}
- +1
Produced per 100 Miners - +1 Produced per 100 Farmers
- +1
Produced per 100 Technicians
has_origin=origin_storm_chasers · has_technology=tech_advanced_industrial_storm_protection · solar_system?={…}
- +1
Produced per 100 Miners - +1 Produced per 100 Farmers
- +1
Produced per 100 Technicians
has_cosmic_storms_dlc=yes · has_origin=origin_storm_chasers
- +5%
Unity from
Jobs
OR={…} · capital_tier=2 · owner?={…}
- +1 Lord Commander Jobs
- +100 Knight Jobs
OR={…} · capital_tier=4 · owner?={…}
- +100 Knight Jobs
is_worker_coop_empire=no · is_gestalt=no · OR={…}
- +300 Politician Jobs
has_active_tradition=tr_synthetics_prefabricated_components
- +100 Roboticist Jobs
is_individual_machine=yes
- +200 Roboticist Jobs
has_valid_civic=civic_private_healthcare_corporate
- +100 Medical Worker Jobs
NOT={…}
- +200 Enforcer Jobs
has_valid_civic=civic_dystopian_society
- +200 Enforcer Jobs