Building

Habitat Central Control

Centre de contrôle de l'habitat

GovernmentNot built by the player

Description

An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

Economy

Cost
600 Minerals
Upkeep
3 Energy Credits, 5 Alloys

480 days to build

Effects

Max District Slots from Major Celestial Bodies: +0.75

  • +750 Housing
  • +750 Amenities
  • +2 Max Corporate Buildings
  • +8 Planetary Defense Armies
  • +0.1 Habitability

Gestalt consciousness

  • +300 Coordinator Jobs
  • +200 Hunter-Seeker Drone Jobs
  • +300 Amenities

Machine intelligences

  • -100 Coordinator Jobs
  • +100 Replicator Jobs
Effects under a game condition (28)

Conditions as the game defines them.

is_imperial_authority=yes · is_cyber_imperial=no · is_synth_imperial=no · is_purity_authority=no · is_cloning_authority=no · is_mutation_authority=no · is_transcendent_authority=no · is_corporeal_authority=no · capital_scope.solar_system?={…}

  • +10% Resources from Job Jobs

capital_tier=2 · has_technology=tech_capital_productivity_1 · NAND={…}

  • +5% Job Efficiency

capital_tier=3 · has_technology=tech_capital_productivity_2 · NAND={…}

  • +10% Job Efficiency

capital_tier=4 · has_technology=tech_capital_productivity_3

  • +15% Job Efficiency

owner?={…} · carrier_is_type=planet · has_current_purge=yes

  • +10% Pop Growth Speed

owner?={…} · carrier_is_type=ship · ship.orbit?={…}

  • +10% Pop Growth Speed

has_modifier=cyber_implant_taxes · growing_species={…}

  • +10% Upkeep for job augmentor Augmentors

is_cyber_imperial=yes

  • +200 Politician Jobs

is_cyber_imperial=yes · NOT={…} · OR={…}

  • -0.1 Happiness

is_cyber_imperial=yes · has_edict=neurocasted_spectacles · capital_scope={…}

  • +0.1 Happiness

has_policy_flag=identity_fusion

  • +10% Upkeep for …

has_policy_flag=identity_initialization

  • +20% Upkeep for …

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=1

  • +1 Max Districts

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=5

  • +1 Max Districts

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=10

  • +1 Max Districts

is_gestalt=yes · has_active_tradition=tr_synthetics_prefabricated_components_machine

  • +100 Replicator Jobs

has_deposit=d_relic_arkship · has_ancrel=yes

  • +25% Research Speed (Archaeostudies)

has_origin=origin_storm_chasers · has_technology=tech_industrial_storm_protection · solar_system?={…}

  • +1 Minerals Produced per 100 Miners
  • +1 Food Produced per 100 Farmers
  • +1 Energy Produced per 100 Technicians

has_origin=origin_storm_chasers · has_technology=tech_advanced_industrial_storm_protection · solar_system?={…}

  • +1 Minerals Produced per 100 Miners
  • +1 Food Produced per 100 Farmers
  • +1 Energy Produced per 100 Technicians

has_cosmic_storms_dlc=yes · has_origin=origin_storm_chasers

  • +5% Unity Unity from Job Jobs

OR={…} · capital_tier=2 · owner?={…}

  • +1 Lord Commander Jobs
  • +100 Knight Jobs

OR={…} · capital_tier=4 · owner?={…}

  • +100 Knight Jobs

has_active_tradition=tr_synthetics_prefabricated_components

  • +100 Roboticist Jobs

has_valid_civic=civic_private_healthcare_corporate

  • +100 Medical Worker Jobs

is_individual_machine=yes

  • +100 Roboticist Jobs

is_worker_coop_empire=no · is_gestalt=no · OR={…}

  • +200 Politician Jobs

is_regular_empire=yes · NOT={…}

  • +100 Enforcer Jobs

is_regular_empire=yes · has_valid_civic=civic_dystopian_society

  • +100 Enforcer Jobs

Conditions

Required technologies

Upgraded from

Upgrades to