Building
Virtual Entertainment Studios
Studios de loisirs virtuels
ManufacturingMax 1 per planet
Description
Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.
Economy
- Cost
- 500 Minerals, 10 Influence
- Upkeep
- 2 Energy Credits
- Produces
- 6 Consumer Goods
360 days to build
Effects
- +0.1 Produced per 100 …
- +0.1 Produced per 100 …
- +0.1 Produced per 100 …
- +0.1 Produced per 100 …
- +5 Minimum Crime
- +200 Capital Trader Jobs
- +200 Capital Trader Jobs
- +200 Capital Trader Jobs
Regular empires
- +200 Artisan Jobs
Effects under a game condition (1)
Conditions as the game defines them.
is_gestalt=yes · is_wilderness_empire=no
- +200 Artisan Drone Jobs