Building

Virtual Entertainment Studios

Studios de loisirs virtuels

ManufacturingMax 1 per planet

Description

Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.

Economy

Cost
500 Minerals, 10 Influence
Upkeep
2 Energy Credits
Produces
6 Consumer Goods

360 days to build

Effects

  • +0.1 Trade Produced per 100 …
  • +0.1 Trade Produced per 100 …
  • +0.1 Trade Produced per 100 …
  • +0.1 Trade Produced per 100 …
  • +5 Minimum Crime
  • +200 Capital Trader Jobs
  • +200 Capital Trader Jobs
  • +200 Capital Trader Jobs

Regular empires

  • +200 Artisan Jobs
Effects under a game condition (1)

Conditions as the game defines them.

is_gestalt=yes · is_wilderness_empire=no

  • +200 Artisan Drone Jobs