Building

Imperial Complex

Complexe impérial

GovernmentNot built by the player

Description

The Wilderness governs the Galactic Imperium from within this massive and intricate structure. This is where the fate of the galaxy is decided.

Economy

Cost
2,000 Food, 800 Biomass
Upkeep
10 Food

720 days to build

Effects

  • +3,000 Housing
  • +3,000 Amenities
  • +400 Hunter-Seeker Drone Jobs
  • +700 Logistic Drone Jobs
  • +16 Planetary Defense Armies
Effects under a game condition (22)

Conditions as the game defines them.

is_imperial_authority=yes · is_cyber_imperial=no · is_synth_imperial=no · is_purity_authority=no · is_cloning_authority=no · is_mutation_authority=no · is_transcendent_authority=no · is_corporeal_authority=no · capital_scope.solar_system?={…}

  • +10% Resources from Job Jobs

capital_tier=2 · has_technology=tech_capital_productivity_1 · NAND={…}

  • +5% Job Efficiency

capital_tier=3 · has_technology=tech_capital_productivity_2 · NAND={…}

  • +10% Job Efficiency

capital_tier=4 · has_technology=tech_capital_productivity_3

  • +15% Job Efficiency

owner?={…} · carrier_is_type=planet · has_current_purge=yes

  • +10% Pop Growth Speed

owner?={…} · carrier_is_type=ship · ship.orbit?={…}

  • +10% Pop Growth Speed

has_modifier=cyber_implant_taxes · growing_species={…}

  • +10% Upkeep for job augmentor Augmentors

is_cyber_imperial=yes

  • +200 Politician Jobs

is_cyber_imperial=yes · NOT={…} · OR={…}

  • -0.1 Happiness

is_cyber_imperial=yes · has_edict=neurocasted_spectacles · capital_scope={…}

  • +0.1 Happiness

has_policy_flag=identity_fusion

  • +10% Upkeep for …

has_policy_flag=identity_initialization

  • +20% Upkeep for …

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=1

  • +1 Max Districts

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=5

  • +1 Max Districts

has_active_tradition=tr_virtuality_5 · has_planetary_ascension_tier=10

  • +1 Max Districts

is_gestalt=yes · has_active_tradition=tr_synthetics_prefabricated_components_machine

  • +100 Replicator Jobs

has_deposit=d_relic_arkship · has_ancrel=yes

  • +25% Research Speed (Archaeostudies)

has_origin=origin_storm_chasers · has_technology=tech_industrial_storm_protection · solar_system?={…}

  • +1 Minerals Produced per 100 Miners
  • +1 Food Produced per 100 Farmers
  • +1 Energy Produced per 100 Technicians

has_origin=origin_storm_chasers · has_technology=tech_advanced_industrial_storm_protection · solar_system?={…}

  • +1 Minerals Produced per 100 Miners
  • +1 Food Produced per 100 Farmers
  • +1 Energy Produced per 100 Technicians

has_cosmic_storms_dlc=yes · has_origin=origin_storm_chasers

  • +5% Unity Unity from Job Jobs

OR={…} · capital_tier=2 · owner?={…}

  • +1 Lord Commander Jobs
  • +100 Knight Jobs

OR={…} · capital_tier=4 · owner?={…}

  • +100 Knight Jobs

Conditions

Offered to empires with