Building

Baol Organic Plant

Usine organique baol

ResourceMax 1 per planet

Description

The Baol Organism had a unique way of producing tools. Given the species' relative slowness, they would simply grow them out of organic matter in locations that were half orchard, half factory. With the proper genetic adjustments, we could also grow various commodities and tools alongside our regular crops.

Economy

Cost
600 Minerals, 25 Minor Artifacts
Upkeep
2 Energy Credits

480 days to build

Effects

  • +0.25 Food Produced per 100 Farmers

Gestalt consciousness

  • +200 Agri-Drone Jobs
Effects under a game condition (6)

Conditions as the game defines them.

is_regular_empire=yes · is_fallen_empire_spiritualist=no · is_gestalt=no

  • +200 Farmer Jobs

is_fallen_empire_spiritualist=yes

  • +200 Acolyte of the Plow Jobs

country_uses_consumer_goods=yes

  • +0.1 Consumer goods Produced per 100 Farmers

country_uses_consumer_goods=no

  • +0.25 Energy Produced per 100 Farmers

country_uses_consumer_goods=yes · has_ascension_perk=ap_archaeoengineers

  • +0.13 Consumer goods Produced per 100 Farmers

country_uses_consumer_goods=no · has_ascension_perk=ap_archaeoengineers

  • +0.25 Energy Produced per 100 Farmers

Conditions

Required technologies