Building
Baol Organic Plant
Usine organique baol
ResourceMax 1 per planet
Description
The Baol Organism had a unique way of producing tools. Given the species' relative slowness, they would simply grow them out of organic matter in locations that were half orchard, half factory. With the proper genetic adjustments, we could also grow various commodities and tools alongside our regular crops.
Economy
- Cost
- 600 Minerals, 25 Minor Artifacts
- Upkeep
- 2 Energy Credits
480 days to build
Effects
- +0.25 Produced per 100 Farmers
Gestalt consciousness
- +200 Agri-Drone Jobs
Effects under a game condition (6)
Conditions as the game defines them.
is_regular_empire=yes · is_fallen_empire_spiritualist=no · is_gestalt=no
- +200 Farmer Jobs
is_fallen_empire_spiritualist=yes
- +200 Acolyte of the Plow Jobs
country_uses_consumer_goods=yes
- +0.1 Produced per 100 Farmers
country_uses_consumer_goods=no
- +0.25
Produced per 100 Farmers
country_uses_consumer_goods=yes · has_ascension_perk=ap_archaeoengineers
- +0.13 Produced per 100 Farmers
country_uses_consumer_goods=no · has_ascension_perk=ap_archaeoengineers
- +0.25
Produced per 100 Farmers