Description
This Megacorporation's most powerful offices conduct extraplanetary operations on a strictly need-to-know basis. If you need to ask, you don't need to know.
Effects
Clandestine Factions will emerge after contacting other empires.
Starts with the ability to conduct Proxy Wars.
… Bureaucrats will produce
Unity per active and successful Proxy War.
Starts in First Contact with two neighboring empires.
Infiltration Level gained on empires after First Contact: +40
The
Corporate Embassy Corporate Building generates additional Trade and adds +200 Trader jobs to our Capital.
- -25% Proxy War Influence Cost
- -50% Operation Cost
- +1 Envoys
- +1 Encryption
Conditions
Only offered if
- At least one of the following
- Authority “Corporate”
- Civic “Corporate Sovereign”
- Incompatible with civic “Secret Societies”
Requirements
- All of the following
- Incompatible with civic “Parliamentary System”, “Media Conglomerate”, “Crowdsourcing”, “Decentralized R&D” and “Secret Societies”
- Does NOT have a Scorched World Heralds Civic
- Incompatible with origin “Broken Shackles”, “Cybernetic Creed” and “Hard Reset”