Policy

War Doctrine

Doctrine de guerre

Description

There are many ways to prosecute a war to a successful conclusion. We must choose the doctrine that best plays to our strengths and weaknesses.

Options

Defense in Depth

Let the enemy come to us. We shall fight them for every planet, every moon, every asteroid that lies within our space. We shall never surrender.

  • +10% Home Territory Fire Rate

Only possible if

  • At least one of the following
    • All of the following
      • Untranslated game condition: is_country_type = default
      • Untranslated game condition: has_tradition = tr_supremacy_finish
    • Untranslated game condition: is_country_type = enclave_mercenary

Hit and Run

A superior foe can be gradually whittled down by repeated hit and run attacks. The killing blow is delivered only when the odds are favorable.

  • +2 Disengagement Opportunities
  • +33% Combat Disengagement Chance
  • -25% Ship emergency ftl

Only possible if

  • At least one of the following
    • All of the following
      • Untranslated game condition: is_country_type = default
      • Untranslated game condition: has_tradition = tr_supremacy_finish
    • Untranslated game condition: is_country_type = enclave_mercenary

Rapid Deployment

We must move quickly to strike where the enemy is weakest, and defend where the enemy means to attack. Maneuver is the key to success.

  • +25% Sublight Speed
  • +10% Ship Weapons Range

Only possible if

  • At least one of the following
    • All of the following
      • Untranslated game condition: is_country_type = default
      • Untranslated game condition: has_tradition = tr_supremacy_finish
    • Untranslated game condition: is_country_type = enclave_mercenary

No Retreat

Our ships are expected to fight to the bitter end. We will tolerate no withdrawals, no retreats, no routs. For our fleet there is only victory or death. Not one step back!

  • +1 Disengagement Chance Reduction
  • +50% Emergency FTL Jump Cooldown
  • +33% Ship Fire Rate

Only possible if

  • At least one of the following
    • All of the following
      • Untranslated game condition: is_country_type = default
      • Untranslated game condition: has_tradition = tr_supremacy_finish
    • Untranslated game condition: is_country_type = enclave_mercenary
  • At least one of the following
    • Untranslated game condition: is_militarist = yes
    • Untranslated game condition: has_ethic = ethic_gestalt_consciousness
    • Untranslated game condition: has_civic = civic_fanatic_purifiers

Rip and Tear

The presence of the Eater of Worlds can be manifested into fleet weaponry itself, with no regard for the safety of the rest of the ship.

Destroys any ship debris left behind.

  • +7% Ship Fire Rate
  • +0.07 Ship Weapons Damage
  • -15% Ship Hull Points

Ravenous Onslaught

The hunger of the Eater of Worlds drives our fleets into frenzied close quarter engagements. Whatever vessels remain functional in the aftermath of the carnage we claim as our own.

  • +5% Enemy Ship Stealing Chance
  • +33% Combat Disengagement Chance
  • -25% Ship Weapons Range

Final Price

Our soldiers know their duty, and that their names will be forever etched in galactic history after they pay the ultimate price to save us all.

  • +1 Disengagement Chance Reduction
  • +15% Ship Fire Rate
  • +0.5 Upon death, inflict a percentage of this creature's hull and armor as damage to a nearby enemy

Only possible if

  • Untranslated game condition: has_menace_perk = menp_defender_crisis_damage_4

Force Preservation

There is a time and place to give your life in service of a cause. Until the time comes, we cannot afford to squander the lives of our people.

  • +50% Combat Disengagement Chance
  • +10% Damage Reduction
  • +10% Ship Weapons Range

Only possible if

  • Untranslated game condition: has_menace_perk = menp_defender_crisis_damage_4