Policy
Synthetic Identities
Identités synthétiques
Description
New synthetic identities must be created for us to multiply.
Options
Identity Copies
We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.
The copies experience only mild gloom from their lack of uniqueness.
Mechanical Pops
Happiness: -5%
Identity Copies is used when assembling Synthetics
- -0.05 Mechanical Pop Happiness
Only possible if
- Untranslated game condition: has_technology = tech_identity_copy
Identity Fusion
Merging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.
Mechanical Pops
Assembly Cost: +10%
Identity Fusion is used when assembling Synthetics
Only possible if
- Untranslated game condition: has_technology = tech_identity_fusion
Identity Initialization
We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.
Mechanical Pops
Happiness: +5%
Resources from
Jobs: +5%
Assembly Cost: +20%
Identity Initialization is used when assembling Synthetics
- +0.05 Mechanical Pop Happiness
- +5% Job Efficiency for Mechanical and Machine Pops
Only possible if
- Untranslated game condition: has_technology = tech_identity_initialization