Policy

Synthetic Identities

Identités synthétiques

Description

New synthetic identities must be created for us to multiply.

Options

Identity Copies

We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.

The copies experience only mild gloom from their lack of uniqueness.

Pop Mechanical Pops
Happiness: -5%

Identity Copies is used when assembling Synthetics

  • -0.05 Mechanical Pop Happiness

Only possible if

  • Untranslated game condition: has_technology = tech_identity_copy

Identity Fusion

Merging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.

Pop Mechanical Pops
Assembly Cost: +10%

Identity Fusion is used when assembling Synthetics

Only possible if

  • Untranslated game condition: has_technology = tech_identity_fusion

Identity Initialization

We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.

Pop Mechanical Pops
Happiness: +5%
Resources from Job Jobs: +5%
Assembly Cost: +20%

Identity Initialization is used when assembling Synthetics

  • +0.05 Mechanical Pop Happiness
  • +5% Job Efficiency for Mechanical and Machine Pops

Only possible if

  • Untranslated game condition: has_technology = tech_identity_initialization