Policy
Diplomatic Stance
Posture diplomatique
Description
We can set our general diplomatic agenda, changing how we interact with the rest of the galaxy.
Options
Belligerent
This empire will attempt to bully weaker empires into submission to their will.
Sending an envoy to Improve Relations costs
0.25 per month.
- -10% War Exhaustion Gain
- +10% Naval Capacity
- -10% Claim Influence Cost
- -1 External leader pool
Only possible if
- Excluded: untranslated game condition: has_valid_civic = civic_inwards_perfection
- Untranslated game condition: is_homicidal = no
Cooperative
This empire will attempt to find common ground and negotiate with other empires in the name of friendship.
Sending an envoy to Harm Relations costs
0.25 per month.
- +25% Diplomatic Weight
- +50% Improve Relations Effectiveness
- -50% Border Friction
- +25% Operation Cost
- +25% Operation Upkeep
- +1 External leader pool
Only possible if
- Excluded: untranslated game condition: has_valid_civic = civic_inwards_perfection
- Untranslated game condition: is_unfriendly = no
Isolationist
This empire wishes to be left alone to their own affairs.
Sending an envoy to Improve Relations or Harm Relations costs
0.25 per month.
- +10% Monthly Unity
- -25% Diplomatic Weight
- +100% Diplomatic Agreement Upkeep
- +0.25 Governing Ethics Attraction
- +200% Border Friction
- -2 External leader pool
Only possible if
- Untranslated game condition: is_megacorp = no
- Untranslated game condition: is_homicidal = no
Expansionist
This empire seeks to grow peacefully, but has no specific diplomatic focus.
- -10% Outpost Build Cost
- +15% Colony Development Speed
- +100% Border Friction
Only possible if
- Untranslated game condition: is_homicidal = no
Expansionist
This empire seeks to grow peacefully, but has no specific diplomatic focus.
- -10% Outpost Build Cost
- +15% Terraform speed
- +100% Border Friction
Only possible if
- Untranslated game condition: is_homicidal = no
Mercantile
This empire desires the facilitation of trade above all else.
Using the Close Borders diplomatic action against non-Rivals costs
0.25 per month.
- +25% Diplomatic Weight From Economy
- +10% Monthly Trade
- +1 External leader pool
Only possible if
- Excluded: untranslated game condition: has_valid_civic = civic_inwards_perfection
- Untranslated game condition: is_homicidal = no
- Untranslated game condition: if = {
limit = {
has_megacorp = yes
is_megacorp = yes
}
is_megacorp = yes
} - Untranslated game condition: else_if = {
limit = {
has_megacorp = yes
}
has_civic = civic_merchant_guilds
} - Untranslated game condition: else = {
has_civic = civic_corporate_dominion
}
Supremacist
This empire demands that all will bow before them.
This Diplomatic Stance will harm relations with all other Empires in the Supremacist Diplomatic Stance.
Restrictions on the Rival action are relaxed both for and against us.
Sending an envoy to Improve Relations costs
0.25 per month.
- +100% Diplomatic Weight From Fleet Power
- -50% Diplomatic Weight From Economy
- -50% Diplomatic Weight From Tech
- -20% War Exhaustion Gain
- +20% Naval Capacity
- -10% Claim Influence Cost
Only possible if
- None of the following
- Untranslated game condition: has_valid_civic = civic_inwards_perfection
- Untranslated game condition: has_modifier = humiliated
- Untranslated game condition: is_homicidal = no
- Untranslated game condition: custom_tooltip = {
fail_text = requires_supremacy_traditions
OR = {
has_tradition = tr_supremacy_finish
NOT = {
is_country_type = default
}
}
} - Untranslated game condition: is_subject = no
Antagonistic
This empire wants to compete against all possible rivals.
This Diplomatic Stance will increase the Negative Opinion impact of being Rivals by 100.
Restrictions on the Rival action against empires more powerful than us are removed.
Restrictions on the Rival action are relaxed both for and against us.
- +2 Max rivalries
- +10
Unity from Rivalries - +100% Border Friction
- +5% Diplomatic Weight Per Rival
Only possible if
- Untranslated game condition: is_homicidal = no
- Untranslated game condition: custom_tooltip = {
fail_text = requires_enmity_traditions
OR = {
has_tradition = tr_enmity_finish
NOT = {
is_country_type = default
}
}
} - Untranslated game condition: is_subject = no
Hunger
This empire hungers and consumes.
Only possible if
- At least one of the following
- Untranslated game condition: has_valid_civic = civic_hive_devouring_swarm
- Untranslated game condition: has_menace_perk = menp_behemoth_ever_hungry
Extermination
This empire's purpose is to destroy all biological life.
Only possible if
- Untranslated game condition: has_valid_civic = civic_machine_terminator
Purification
This empire believes that enemies exist solely to be destroyed, and that they are the ones chosen to do so.
Only possible if
- Untranslated game condition: has_valid_civic = civic_fanatic_purifiers
Dormant
This empire fell into a dark age long ago, and largely isolates itself from the rest of the galaxy.
Ignorant
This pre-FTL civilization is ignorant of the reality that exists beyond its gravity well.
Questioning
This pre-FTL civilization is beginning to question what might exist beyond their star system.
Eager
This pre-FTL civilization is eager to set out to the stars and meet the rest of the galaxy.
Fearful
This pre-FTL civilization is afraid of the alien dangers that exist in the galaxy.
Uncertain
This pre-FTL civilization is uncertain as to how to approach alien societies.
Stellar Culture Shock
This pre-FTL civilization is still adjusting to the knowledge that they are not alone in the galaxy.
- -100 Diplomatic Acceptance
Devastators
This empire seeks to thoroughly devastate alien planets.
Only possible if
- At least one of the following
- Untranslated game condition: has_valid_civic = civic_scorched_earth
- Untranslated game condition: has_valid_civic = civic_hive_scorched_earth
Belligerent
This empire will attempt to bully weaker empires into submission to their will.
Sending an envoy to Improve Relations costs
0.25 per month.
- -10% War Exhaustion Gain
- +10% Naval Capacity
- -20% Waystation Upkeep
- -20% Waystation Module Upkeep
- -1 External leader pool
Only possible if
- Excluded: untranslated game condition: has_valid_civic = civic_inwards_perfection
- Untranslated game condition: is_homicidal = no
Cooperative
This empire will attempt to find common ground and negotiate with other empires in the name of friendship.
Sending an envoy to Harm Relations costs
0.25 per month.
- +25% Diplomatic Weight
- +50% Improve Relations Effectiveness
- -50% Opinion penalty from Unlicensed Waystations
- +25% Operation Cost
- +25% Operation Upkeep
- +1 External leader pool
Only possible if
- Excluded: untranslated game condition: has_valid_civic = civic_inwards_perfection
- Untranslated game condition: is_unfriendly = no
Isolationist
This empire wishes to be left alone to their own affairs.
Sending an envoy to Improve Relations or Harm Relations costs
0.25 per month.
- +10% Monthly Unity
- -25% Diplomatic Weight
- +100% Diplomatic Agreement Upkeep
- +0.25 Governing Ethics Attraction
- +200% Opinion penalty from Unlicensed Waystations
- -2 External leader pool
Only possible if
- Untranslated game condition: is_megacorp = no
- Untranslated game condition: is_homicidal = no
Supremacist
This empire demands that all will bow before them.
This Diplomatic Stance will harm relations with all other Empires in the Supremacist Diplomatic Stance.
Restrictions on the Rival action are relaxed both for and against us.
Sending an envoy to Improve Relations costs
0.25 per month.
- +100% Diplomatic Weight From Fleet Power
- -50% Diplomatic Weight From Economy
- -50% Diplomatic Weight From Tech
- -20% War Exhaustion Gain
- +20% Naval Capacity
- -20% Waystation Upkeep
- -20% Waystation Module Upkeep
Only possible if
- None of the following
- Untranslated game condition: has_valid_civic = civic_inwards_perfection
- Untranslated game condition: has_modifier = humiliated
- Untranslated game condition: is_homicidal = no
- Untranslated game condition: custom_tooltip = {
fail_text = requires_supremacy_traditions
OR = {
has_tradition = tr_supremacy_finish
NOT = {
is_country_type = default
}
}
} - Untranslated game condition: is_subject = no
Antagonistic
This empire wants to compete against all possible rivals.
This Diplomatic Stance will increase the Negative Opinion impact of being Rivals by 100.
Restrictions on the Rival action against empires more powerful than us are removed.
Restrictions on the Rival action are relaxed both for and against us.
- +2 Max rivalries
- +10
Unity from Rivalries - +100% Opinion penalty from Unlicensed Waystations
- +5% Diplomatic Weight Per Rival
Only possible if
- Untranslated game condition: is_homicidal = no
- Untranslated game condition: custom_tooltip = {
fail_text = requires_enmity_traditions
OR = {
has_tradition = tr_enmity_finish
NOT = {
is_country_type = default
}
}
} - Untranslated game condition: is_subject = no