Policy

Artificial Intelligence

Intelligence artificielle

Description

The prospect of a self-aware artificial intelligence raises many philosophical and ethical questions. We must determine where we stand on this issue.

Options

Outlawed

Intelligent, self-aware machines are an incalculable threat to all living things. The creation of a true artificial intelligence is an offense punishable by death.

Artificial lifeforms have their free will removed and are unable to perform pop cat ruler Elite Jobs and more complex pop cat specialist Specialist Jobs.

Sapient AI Assistants will automatically be disassembled.

Sapient Combat Computers may not be researched.

Only possible if

  • None of the following
    • Untranslated game condition: is_materialist = yes
    • Untranslated game condition: has_origin = origin_synthetic_fertility
    • Untranslated game condition: custom_tooltip = {
      success_text = is_a_synthetic_empire
      has_country_flag = synthetic_empire
      }
    • Untranslated game condition: is_individual_machine = yes

Servitude

The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.

Artifical lifeforms have limited free will, improving their resource output but preventing them from working in pop cat ruler Elite Jobs.

Only possible if

  • Excluded: untranslated game condition: has_origin = origin_synthetic_fertility
  • Untranslated game condition: custom_tooltip = {
    fail_text = is_a_synthetic_empire_fail
    NOT = {
    has_country_flag = synthetic_empire
    }
    }
  • Untranslated game condition: is_individual_machine = no

Citizen Rights

Any self-aware machine with true intelligence must be regarded as an individual with all the rights and obligations that entails.

Artifical lifeforms are given full citizen rights and will thus use Consumer goods Consumer Goods.

Only possible if

  • At least one of the following
    • Untranslated game condition: custom_tooltip = {
      fail_text = is_a_synthetic_empire
      has_country_flag = synthetic_empire
      }
    • Untranslated game condition: if = {
      limit = {
      NOT = {
      has_origin = origin_cybernetic_creed
      }
      }
      is_spiritualist = no
      }
    • Untranslated game condition: is_individual_machine = yes
  • Excluded: untranslated game condition: has_policy_flag = robots_outlawed