Edict
Sacrifice: Bounty
Sacrifice pour la prospérité
Edicts5 years
Description
The most devout among us are prepared to meet their fate, keen that our society should be enriched by their final sacrifice. Our deaths shall bring prosperous enterprise value, and our bodies will continue serving the corporation.
Economy
- Base cost
- 2 Unity
Edict costs grow with the size of the empire.
Conditions
Only offered if
- Untranslated game condition: has_valid_civic = civic_permanent_employment
- Untranslated game condition: is_death_cult_empire = yes
- None of the following
- Untranslated game condition: has_edict = sacrifice_togetherness
- Untranslated game condition: has_edict = sacrifice_harmony
- At least one of the following
- Untranslated game condition: has_edict = sacrifice_bounty_zombie
- At least one of the following
- Untranslated game condition: any_owned_colony = {
num_assigned_jobs = {
job = mortal_initiate
value > 0
}
} - Untranslated game condition: any_subject = {
any_owned_colony = {
OR = {
num_assigned_jobs = {
job = overlord_mortal_initiate
value > 0
}
num_assigned_jobs = {
job = overlord_mortal_initiate_drone
value > 0
}
}
}
}
- Untranslated game condition: any_owned_colony = {
Effects
- no Show only custom tooltip
- +5% Monthly Minerals
- +5% Monthly Energy Credits
- +5% Pop Growth Speed