Edict
Volatile Reactive Armor
Blindage réactif aux particules volatiles
Ship EdictsPermanent
Description
By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming damage with a controlled counter-explosion.
Economy
- Base cost
- 1 Volatile Motes
- Upkeep
- 1 Volatile Motes
Edict costs grow with the size of the empire.
Conditions
Only offered if
- At least one of the following
- Untranslated game condition: has_resource = {
type = volatile_motes
amount > 0
} - Untranslated game condition: has_edict = motes_armor
- Untranslated game condition: has_resource = {
Effects
- +25% Armor Hit Points
- +0.1 Armor Hardening