Edict
Levied Experience
Prélèvement d'expérience
EdictsPermanent
Description
By extracting our population's knowledge using cybernetics, we can improve our leader's experience without wasting their time with menial tasks.
Economy
- Base cost
- 25 Unity
- Upkeep
- 25 Unity
Edict costs grow with the size of the empire.
Conditions
Only offered if
- Untranslated game condition: is_imperial_authority = yes
- Untranslated game condition: has_country_flag = cyber_individualist
Effects
- +1 Additional Leader Trait Options
- -1 Leader Maximum Negative Traits