Succès

Born to be wild

DLC BioGenesis

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Nom provisoire : le nom et la description viennent de Steam et seront ajoutés à la prochaine synchronisation.

Conditions

Origine exigée

Pour l’obtenir

  • Condition du jeu non traduite : has_origin = origin_wilderness
  • Condition du jeu non traduite : has_global_flag = hive_fe_spawned
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_redoubt
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_redoubt
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_glory
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_glory
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_creche
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_creche
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_nursery
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_nursery
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_nidus
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_nidus
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_tiller
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_tiller
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_harvester_001
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_harvester_001
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_harvester_002
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_harvester_002
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }
  • Condition du jeu non traduite : if = {
    limit = {
    has_global_flag = fallen_hive_harvester_713
    }
    any_owned_planet = {
    has_carrier_flag = fallen_hive_harvester_713
    is_ideal_planet_class = {
    who = root
    status = yes
    }
    }
    }