Statistics
- Cost
- 10 Alloys
- Upkeep
- 0.1 Energy Credits, 0.02 Alloys
- Damage per shot
- 6–16
- Average damage per day
- 2.3
- Effectiveness
- 125% against hull, 150% against armor, 50% against shields
- Cooldown
- 3 d
- Windup
- 0.5–2 d
- Range
- 40
- Accuracy
- 90%
- Tracking
- 50%
Average damage × accuracy, divided by the length of a firing cycle.