Statistics
- Cost
- 35 Alloys, 0.375 Exotic Gases
- Upkeep
- 0.51 Energy Credits, 0.102 Alloys
- Damage per shot
- 21–56
- Average damage per day
- 6.2
- Effectiveness
- 150% against hull, 200% against armor, 25% against shields
- Cooldown
- 3.5 d
- Windup
- 0.6–2.4 d
- Range
- 40
- Accuracy
- 80%
- Tracking
- 40%
Average damage × accuracy, divided by the length of a firing cycle.