Statistics
- Cost
- 35 Alloys, 0.375 Volatile Motes
- Upkeep
- 0.51 Energy Credits, 0.102 Alloys
- Damage per shot
- 16–46
- Average damage per day
- 8
- Effectiveness
- 100% against hull, 50% against armor, 150% against shields
- Cooldown
- 2 d
- Windup
- 0.4–1.4 d
- Range
- 50
- Accuracy
- 75%
- Tracking
- 50%
Average damage × accuracy, divided by the length of a firing cycle.