Statistics
- Cost
- 23 Alloys
- Upkeep
- 0.045 Alloys, 0.23 Energy Credits
- Damage per shot
- 1–11.2
- Average damage per day
- 2.7
- Effectiveness
- 100% against hull, 100% against armor, 125% against shields
- Penetration
- 50% shields, 50% armor
- Cooldown
- 1.6 d
- Windup
- 0.3–1.1 d
- Range
- 30
- Accuracy
- 100%
- Tracking
- 60%
Average damage × accuracy, divided by the length of a firing cycle.