Statistics
- Cost
- 58 Alloys
- Upkeep
- 0.09 Alloys, 0.45 Energy Credits
- Damage per shot
- 1–28
- Average damage per day
- 4.3
- Effectiveness
- 100% against hull, 100% against armor, 125% against shields
- Penetration
- 50% shields, 50% armor
- Cooldown
- 2.4 d
- Windup
- 0.4–1.6 d
- Range
- 40
- Accuracy
- 100%
- Tracking
- 35%
Average damage × accuracy, divided by the length of a firing cycle.