Statistics
- Cost
- 0 Volatile Motes, 0.563 Dark Matter
- Upkeep
- 0.76 Food, 0.152 Alloys
- Damage per shot
- 0–0
- Average damage per day
- 0
- Effectiveness
- 100% against hull, 100% against armor, 100% against shields
- Cooldown
- 9 d
- Windup
- 1.5–6 d
- Range
- 100
- Accuracy
- 100%
- Tracking
- 25%
Average damage × accuracy, divided by the length of a firing cycle.